1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::{Entity, EntityContext};
use crate::random_gauss;
use hurrycurry_data::entities::EnvironmentEffect;
use hurrycurry_locale::TrError;
use hurrycurry_protocol::PacketC;
#[derive(Clone, Debug)]
pub struct EnvironmentEffectController {
config: EnvironmentEffect,
next_transition: f32,
active: bool,
}
impl EnvironmentEffectController {
pub fn new(config: EnvironmentEffect) -> Self {
Self {
next_transition: config.on,
active: false,
config,
}
}
}
impl Entity for EnvironmentEffectController {
fn tick(&mut self, c: EntityContext) -> Result<(), TrError> {
self.next_transition -= c.dt;
if self.next_transition < 0. {
if self.active {
self.next_transition += self.config.off + random_gauss() * self.config.off_stdev;
self.active = false;
c.game.environment_effects.remove(&self.config.name);
} else {
self.next_transition += self.config.on + random_gauss() * self.config.on_stdev;
self.active = true;
c.game.environment_effects.insert(self.config.name.clone());
}
c.packet_out.push_back(PacketC::Environment {
effects: c.game.environment_effects.clone(),
})
}
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct EnvironmentController(pub Vec<String>);
impl Entity for EnvironmentController {
fn constructor(&mut self, c: EntityContext) {
c.game.environment_effects.extend(self.0.clone());
c.packet_out.push_back(PacketC::Environment {
effects: c.game.environment_effects.clone(),
})
}
}
|