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/*
Hurry Curry! - a game about cooking
Copyright 2024 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::{EntityContext, Entity};
use anyhow::{anyhow, Result};
use hurrycurry_protocol::{glam::Vec2, PacketC};
#[derive(Debug, Default, Clone)]
pub struct PlayerPortal {
pub(super) from: Vec2,
pub(super) to: Vec2,
}
impl Entity for PlayerPortal {
fn tick(&mut self, c: EntityContext) -> Result<()> {
let mut players = Vec::new();
c.game
.players_spatial_index
.query(self.from, 0.5, |pid, _| players.push(pid));
for pid in players {
let p = c
.game
.players
.get_mut(&pid)
.ok_or(anyhow!("Player is missing"))?;
p.movement.position = self.to;
c.packet_out
.push_back(PacketC::MovementSync { player: pid });
}
Ok(())
}
}
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