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/*
Hurry Curry! - a game about cooking
Copyright (C) 2025 Hurry Curry! Contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::{Entity, EntityContext};
use anyhow::Result;
use hurrycurry_locale::TrError;
use hurrycurry_protocol::{
PacketC, TileIndex,
glam::{IVec2, Vec2, vec2},
};
#[derive(Debug, Clone)]
pub struct PlayerPortalPair {
a_i: IVec2,
b_i: IVec2,
a_f: Vec2,
b_f: Vec2,
in_tile: TileIndex,
neutral_tile: TileIndex,
out_tile: TileIndex,
state: i8,
delay: f32,
}
impl PlayerPortalPair {
pub fn new(
a: IVec2,
b: IVec2,
in_tile: TileIndex,
neutral_tile: TileIndex,
out_tile: TileIndex,
) -> Self {
Self {
a_i: a,
b_i: b,
a_f: a.as_vec2() + vec2(0.5, 0.5),
b_f: b.as_vec2() + vec2(0.5, 0.5),
in_tile,
neutral_tile,
out_tile,
state: 1,
delay: 0.,
}
}
}
impl Entity for PlayerPortalPair {
fn tick(&mut self, c: EntityContext) -> Result<(), TrError> {
let qn = |p, r| {
let mut o = None;
c.game
.players_spatial_index
.query(p, r, |pid, _| o = Some(pid));
o
};
self.delay -= c.dt;
let near_a = qn(self.a_f, 1.5);
let near_b = qn(self.b_f, 1.5);
let in_a = qn(self.a_f, 0.7);
let in_b = qn(self.b_f, 0.7);
if (self.state == 1 && near_b.is_none() && in_a.is_none())
|| (self.state == -1 && near_a.is_none() && in_b.is_none())
{
c.game.set_tile(self.b_i, Some(self.neutral_tile));
c.game.set_tile(self.a_i, Some(self.neutral_tile));
self.state = 0;
return Ok(());
}
if self.state == 0 && in_a.is_some() {
c.game.set_tile(self.a_i, Some(self.in_tile));
c.game.set_tile(self.b_i, Some(self.out_tile));
self.state = 1;
self.delay = 0.2;
return Ok(());
}
if self.state == 0 && in_b.is_some() {
c.game.set_tile(self.b_i, Some(self.in_tile));
c.game.set_tile(self.a_i, Some(self.out_tile));
self.state = -1;
self.delay = 0.2;
return Ok(());
}
if self.state == 1
&& self.delay < 0.
&& let Some(player) = in_a
&& let Some(p) = c.game.players.get_mut(&player)
{
p.movement.position = self.b_f;
c.packet_out.push_back(PacketC::MovementSync { player });
}
if self.state == -1
&& self.delay < 0.
&& let Some(player) = in_b
&& let Some(p) = c.game.players.get_mut(&player)
{
p.movement.position = self.a_f;
c.packet_out.push_back(PacketC::MovementSync { player });
}
Ok(())
}
}
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