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/*
Hurry Curry! - a game about cooking
Copyright 2025 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::{Entity, EntityContext};
use anyhow::Result;
use hurrycurry_protocol::{glam::Vec2, PacketS, PlayerClass, PlayerID};
use rand::random;
pub struct Tram {
length: usize,
character: i32,
ids: Vec<PlayerID>,
points: Vec<Vec2>,
index: usize,
}
impl Tram {
pub fn new(character: i32, length: usize, points: Vec<Vec2>) -> Self {
Self {
character,
ids: Vec::new(),
length,
points,
index: 0,
}
}
}
impl Entity for Tram {
fn finished(&self) -> bool {
false
}
fn tick(&mut self, c: EntityContext<'_>) -> Result<()> {
if self.ids.is_empty() {
for i in 0..self.length {
let id = PlayerID(random());
c.packet_in.push_back(PacketS::Join {
name: format!("Tram {i}"),
character: self.character,
class: PlayerClass::Bot,
id: Some(id),
});
self.ids.push(id);
}
}
let mut ppos = None;
for id in &self.ids {
if let Some(p) = c.game.players.get(id) {
let target = if let Some(pos) = ppos {
pos
} else {
let tar = self.points[self.index];
if p.movement.position.distance(tar) < 2. {
self.index += 1;
self.index %= self.points.len();
}
tar
};
ppos = Some(p.movement.position);
let dir = if p.movement.position.distance(target) > 2. {
target - p.movement.position
} else {
Vec2::ZERO
};
c.packet_in.push_back(PacketS::Movement {
player: *id,
dir,
boost: false,
pos: None,
});
}
}
Ok(())
}
fn destructor(&mut self, c: EntityContext<'_>) {
for id in self.ids.drain(..) {
c.packet_in.push_back(PacketS::Leave { player: id })
}
}
}
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