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|
use crate::{
data::Gamedata,
game::{Involvement, Item, Player, Tile},
protocol::{ItemIndex, TileIndex},
};
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Recipe {
Passive {
duration: f32,
tile: Option<TileIndex>,
input: ItemIndex,
output: Option<ItemIndex>,
},
Active {
duration: f32,
tile: Option<TileIndex>,
input: ItemIndex,
outputs: [Option<ItemIndex>; 2],
},
Instant {
tile: Option<TileIndex>,
inputs: [Option<ItemIndex>; 2],
outputs: [Option<ItemIndex>; 2],
},
}
impl Recipe {
pub fn tile(&self) -> Option<TileIndex> {
match self {
Recipe::Passive { tile, .. } => *tile,
Recipe::Active { tile, .. } => *tile,
Recipe::Instant { tile, .. } => *tile,
}
}
pub fn duration(&self) -> Option<f32> {
match self {
Recipe::Passive { duration, .. } => Some(*duration),
Recipe::Active { duration, .. } => Some(*duration),
_ => None,
}
}
pub fn supports_tile(&self, tile: TileIndex) -> bool {
if let Some(tile_constraint) = self.tile() {
if tile != tile_constraint {
false
} else {
true
}
} else {
true
}
}
}
pub enum InteractEffect {
Put,
Take,
Produce,
}
pub fn interact(
data: &Gamedata,
edge: bool,
tile: &mut Tile,
player: &mut Player,
) -> Option<InteractEffect> {
if player.item.is_none() {
if let Some(item) = &mut tile.item {
if let Some(active) = &mut item.active {
let recipe = &data.recipes[active.recipe];
if recipe.supports_tile(tile.kind) {
if let Recipe::Active { outputs, .. } = recipe {
if edge {
active.working += 1;
} else {
active.working -= 1;
if active.progress >= 1. {
player.item = outputs[0].map(|kind| Item { kind, active: None });
tile.item = outputs[1].map(|kind| Item { kind, active: None });
return Some(InteractEffect::Produce);
}
}
}
}
}
}
}
if !edge {
return None;
}
for (ri, recipe) in data.recipes.iter().enumerate() {
if !recipe.supports_tile(tile.kind) {
continue;
}
match recipe {
Recipe::Active { input, .. } => {
if player.item.is_none() {
if let Some(item) = &mut tile.item {
if item.kind == *input {
if item.active.is_none() {
item.active = Some(Involvement {
recipe: ri,
working: 1,
progress: 0.,
});
}
}
}
}
if tile.item.is_none() {
if let Some(item) = &player.item {
if item.kind == *input {
let mut item = player.item.take().unwrap();
if let Some(active) = &mut item.active {
active.working += 1;
} else {
item.active = Some(Involvement {
recipe: ri,
working: 1,
progress: 0.,
});
}
tile.item = Some(item);
return Some(InteractEffect::Put);
}
}
}
}
Recipe::Instant {
inputs, outputs, ..
} => {
let on_tile = tile.item.as_ref().map(|i| i.kind);
let in_hand = player.item.as_ref().map(|i| i.kind);
let ok = (inputs[0] == on_tile && inputs[1] == in_hand)
|| (inputs[1] == on_tile && inputs[0] == in_hand);
if ok {
player.item = outputs[0].map(|kind| Item { kind, active: None });
tile.item = outputs[1].map(|kind| Item { kind, active: None });
return Some(InteractEffect::Produce);
}
}
_ => (),
}
}
if tile.item.is_none() {
if let Some(item) = player.item.take() {
tile.item = Some(item);
return Some(InteractEffect::Put);
}
}
if player.item.is_none() {
if let Some(item) = tile.item.take() {
player.item = Some(item);
return Some(InteractEffect::Take);
}
}
None
}
pub enum TickEffect {
Progress,
Produce,
}
pub fn tick_tile(dt: f32, data: &Gamedata, tile: &mut Tile) -> Option<TickEffect> {
if let Some(item) = &mut tile.item {
if let Some(a) = &mut item.active {
let r = &data.recipes[a.recipe];
if r.supports_tile(tile.kind) {
a.progress += a.working as f32 * dt / r.duration().unwrap();
if a.progress >= 1. {
if let Recipe::Passive { output, .. } = &data.recipes[a.recipe] {
tile.item = output.map(|kind| Item { kind, active: None });
return Some(TickEffect::Produce);
};
a.progress = 1.;
}
return Some(TickEffect::Progress);
}
} else {
for (ri, recipe) in data.recipes.iter().enumerate() {
if let Some(tile_constraint) = recipe.tile() {
if tile.kind != tile_constraint {
continue;
}
}
if let Recipe::Passive { input, .. } = recipe {
if *input == item.kind {
item.active = Some(Involvement {
recipe: ri,
progress: 0.,
working: 1,
})
}
}
}
return Some(TickEffect::Progress);
}
}
None
}
|