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use crate::protocol::{ItemIndex, TileIndex};
use serde::{Deserialize, Serialize};
#[derive(Debug, Deserialize, Serialize, Clone, Copy, Default)]
#[serde(rename_all = "snake_case")]
pub enum Action {
#[default]
Never,
Passive(f32),
Active(f32),
Instant,
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct Recipe<T = TileIndex, I = ItemIndex> {
pub tile: T,
#[serde(default)]
pub inputs: Vec<I>,
#[serde(default)]
pub outputs: Vec<I>,
#[serde(default)]
pub action: Action,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Gamedata {
pub recipes: Vec<Recipe>,
pub item_names: Vec<String>,
pub tile_names: Vec<String>,
}
pub fn build_gamedata(recipes_in: Vec<Recipe<String, String>>) -> Gamedata {
let mut item_names = Vec::new();
let mut tile_names = Vec::new();
let mut recipes = Vec::new();
for r in recipes_in {
recipes.push(Recipe {
action: r.action,
tile: register(&mut tile_names, r.tile.clone()),
inputs: r
.inputs
.clone()
.into_iter()
.map(|e| register(&mut item_names, e))
.collect(),
outputs: r
.outputs
.clone()
.into_iter()
.map(|e| register(&mut item_names, e))
.collect(),
})
}
Gamedata {
recipes,
item_names,
tile_names,
}
}
fn register(db: &mut Vec<String>, name: String) -> usize {
if let Some(index) = db.iter().position(|e| e == &name) {
index
} else {
let index = db.len();
db.push(name);
index
}
}
impl Gamedata {
pub fn get_tile(&self, name: &str) -> Option<TileIndex> {
self.tile_names.iter().position(|t| t == name)
}
}
impl Action {
pub fn duration(&self) -> f32 {
match self {
Action::Instant | Action::Never => 0.,
Action::Passive(x) | Action::Active(x) => *x,
}
}
}
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