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# Sections

### 00. Introduction
Short summary of how the game works from the player's prespective.

### 01. Game Loop Summary
Short summary of how the game works from the player's prespective.

### 02. Sections
Short summary of the different sections of this design document. (You are here)

### 03. Mechanics
Short summary of each of the different mechanics of the game.

### 04. Game Setup
Intial game setup at the start of a new game.

### 05. Game Loop (!TODO)
The game loop of the game.

### 05.a. Pre Round (!TODO)
Everything that happens before opening.

### 05.b. Round (!TODO)
Everything that happens during a day.

### 05.c. Post Round (!TODO)
Everything that happens after closing.

### 06. Demand
Details of the computation of the customers' group traffic & size and demand scaling.

### 07. Service (!TODO)
Details of how customers behave.

### 08. Items (!TODO)
Details of all items: raw, meals, inbetweens, & their pipelines with flow graphs.

### 09. Unlocks/Upgrades (!TODO)
Details of all the stuff that is locked and can be unlocked during the course of a game.

### 10. HUD (!TODO)
Visual elements of the screen.