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-rw-r--r--client/src/world/mod.rs132
1 files changed, 132 insertions, 0 deletions
diff --git a/client/src/world/mod.rs b/client/src/world/mod.rs
new file mode 100644
index 0000000..ae985a6
--- /dev/null
+++ b/client/src/world/mod.rs
@@ -0,0 +1,132 @@
+use gamenet::{
+ enums::{Emote, Team, Weapon},
+ SnapObj,
+};
+
+use self::map::Map;
+use crate::client::{helper::get_map_path, ClientMesgOut};
+use std::{collections::BTreeMap, fs::File};
+
+pub mod map;
+
+pub use gamenet::enums;
+
+#[derive(Debug)]
+pub struct Tee {
+ pub local: bool,
+ pub latency: i32,
+ pub score: i32,
+
+ pub team: Team,
+ pub weapon: Weapon,
+ pub armor: i32,
+ pub ammo: i32,
+ pub emote: Emote,
+ pub attack_tick: i32,
+
+ pub tick: i32,
+ pub angle: i32,
+ pub x: i32,
+ pub y: i32,
+ pub vel_x: i32,
+ pub vel_y: i32,
+ pub hook_x: i32,
+ pub hook_y: i32,
+ pub hook_dx: i32,
+ pub hook_dy: i32,
+ pub hook_player: i32,
+ pub hook_state: i32,
+}
+
+impl Default for Tee {
+ fn default() -> Self {
+ Self {
+ x: Default::default(),
+ y: Default::default(),
+ local: false,
+ team: Team::Spectators,
+ latency: Default::default(),
+ score: Default::default(),
+ weapon: Weapon::Shotgun,
+ armor: Default::default(),
+ ammo: Default::default(),
+ attack_tick: Default::default(),
+ emote: Emote::Normal,
+ tick: Default::default(),
+ angle: Default::default(),
+ vel_x: Default::default(),
+ vel_y: Default::default(),
+ hook_x: Default::default(),
+ hook_y: Default::default(),
+ hook_dx: Default::default(),
+ hook_dy: Default::default(),
+ hook_player: Default::default(),
+ hook_state: Default::default(),
+ }
+ }
+}
+
+pub struct World {
+ pub map: Map,
+ pub tees: BTreeMap<u16, Tee>,
+}
+
+impl World {
+ pub fn new() -> Self {
+ Self {
+ map: Map::empty(),
+ tees: BTreeMap::new(),
+ }
+ }
+
+ pub fn update(&mut self, m: &ClientMesgOut) {
+ match m {
+ ClientMesgOut::MapChange { name, crc } => {
+ let file = File::open(get_map_path(name.as_str(), *crc)).unwrap();
+ self.map = Map::load(file).unwrap();
+ }
+ ClientMesgOut::Snaps(s) => {
+ self.tees.clear();
+ for (id, o) in s {
+ match o {
+ SnapObj::ClientInfo(_o) => {
+ // TODO
+ }
+ SnapObj::PlayerInfo(o) => {
+ let e = self.tees.entry(*id).or_default();
+ e.local = o.local == 1;
+ e.team = o.team;
+ e.latency = o.latency;
+ e.score = o.score;
+ }
+ SnapObj::Character(c) => {
+ let e = self.tees.entry(*id).or_default();
+ e.ammo = c.ammo_count;
+ e.weapon = c.weapon;
+ e.emote = c.emote;
+ e.attack_tick = c.attack_tick;
+
+ e.x = c.character_core.x;
+ e.y = c.character_core.y;
+ e.vel_x = c.character_core.vel_x;
+ e.vel_y = c.character_core.vel_y;
+
+ e.tick = c.character_core.tick;
+ e.hook_x = c.character_core.hook_x;
+ e.hook_y = c.character_core.hook_y;
+ e.hook_player = c.character_core.hooked_player;
+ e.hook_dx = c.character_core.hook_dx;
+ e.hook_dy = c.character_core.hook_dy;
+ e.hook_state = c.character_core.hook_state;
+ }
+ _ => (),
+ }
+ }
+ }
+ }
+ }
+
+ pub fn local_tee(&self) -> Option<&Tee> {
+ self.tees.values().find(|e| e.local)
+ }
+}