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use anyhow::Result;
use arrayvec::ArrayVec;
use libtw2_event_loop::{
Addr, Application, Chunk, ConnlessChunk, Loop, PeerId, SocketLoop, Timeout,
};
use libtw2_gamenet_ddnet::{
enums::{Team, VERSION},
msg::{
self, Game, System, SystemOrGame,
game::{ClSetTeam, ClStartInfo},
system::{EnterGame, Info, Ready},
},
};
use libtw2_packer::{Unpacker, with_packer};
use log::warn;
use std::{
fmt::{self, Debug},
net::{IpAddr, Ipv4Addr},
};
pub struct Client {}
impl Client {
pub fn new() -> Result<Self> {
let mut sloop = SocketLoop::client();
sloop.connect(Addr {
ip: IpAddr::V4(Ipv4Addr::LOCALHOST),
port: 8303,
});
sloop.run(ClientNetwork {});
Ok(Self {})
}
}
pub struct ClientNetwork {}
impl<L: Loop> Application<L> for ClientNetwork {
fn needs_tick(&mut self) -> Timeout {
Timeout::inactive()
}
fn on_tick(&mut self, loop_: &mut L) {}
fn on_packet(&mut self, loop_: &mut L, chunk: Chunk) {
let pid = chunk.pid;
let msg;
match msg::decode(&mut Warn(chunk.data), &mut Unpacker::new(chunk.data)) {
Ok(m) => msg = m,
Err(err) => {
warn!("decode error {:?}:", err);
return;
}
}
eprintln!("{msg:?}");
match msg {
SystemOrGame::System(System::MapChange(map)) => {
loop_.sends(pid, Ready);
}
SystemOrGame::System(System::ConReady(..)) => {
loop_.sendg(pid, ClStartInfo {
name: b"testclient",
clan: b"metamuffin",
country: -1,
skin: b"limekittygirl",
use_custom_color: true,
color_body: 0xFF00FF,
color_feet: 0x550055,
});
}
SystemOrGame::Game(Game::SvReadyToEnter(..)) => {
loop_.sends(pid, EnterGame);
loop_.sendg(pid, ClSetTeam { team: Team::Red });
}
_ => {}
}
}
fn on_connless_packet(&mut self, loop_: &mut L, chunk: ConnlessChunk) {}
fn on_connect(&mut self, loop_: &mut L, pid: PeerId) {
todo!()
}
fn on_ready(&mut self, loop_: &mut L, pid: PeerId) {
loop_.sends(pid, Info {
version: VERSION.as_bytes(),
password: Some(b""),
});
loop_.flush(pid);
}
fn on_disconnect(&mut self, loop_: &mut L, pid: PeerId, remote: bool, reason: &[u8]) {}
}
// Copied straight from libtw2/downloader/src/main.rs by heinrich5991, MIT-or-Apache-2.0
trait LoopExt: Loop {
fn sends<'a, S: Into<System<'a>>>(&mut self, pid: PeerId, msg: S) {
fn inner<L: Loop + ?Sized>(msg: System, pid: PeerId, loop_: &mut L) {
let mut buf: ArrayVec<[u8; 2048]> = ArrayVec::new();
with_packer(&mut buf, |p| msg.encode(p).unwrap());
loop_.send(Chunk {
pid,
vital: true,
data: &buf,
})
}
inner(msg.into(), pid, self)
}
fn sendg<'a, G: Into<Game<'a>>>(&mut self, pid: PeerId, msg: G) {
fn inner<L: Loop + ?Sized>(msg: Game, pid: PeerId, loop_: &mut L) {
let mut buf: ArrayVec<[u8; 2048]> = ArrayVec::new();
with_packer(&mut buf, |p| msg.encode(p).unwrap());
loop_.send(Chunk {
pid,
vital: true,
data: &buf,
})
}
inner(msg.into(), pid, self)
}
}
impl<L: Loop> LoopExt for L {}
struct Warn<'a>(&'a [u8]);
impl<'a, W: Debug> warn::Warn<W> for Warn<'a> {
fn warn(&mut self, w: W) {
warn!("{:?}", w);
}
}
|