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path: root/client/src/world/mod.rs
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use gamenet::{
    enums::{Emote, Team, Weapon},
    SnapObj,
};

use self::map::Map;
use crate::client::{helper::get_map_path, ClientMesgOut};
use std::{collections::BTreeMap, fs::File};

pub mod map;

pub use gamenet::enums;

#[derive(Debug)]
pub struct Tee {
    pub local: bool,
    pub latency: i32,
    pub score: i32,

    pub team: Team,
    pub weapon: Weapon,
    pub armor: i32,
    pub ammo: i32,
    pub emote: Emote,
    pub attack_tick: i32,

    pub tick: i32,
    pub angle: i32,
    pub x: i32,
    pub y: i32,
    pub vel_x: i32,
    pub vel_y: i32,
    pub hook_x: i32,
    pub hook_y: i32,
    pub hook_dx: i32,
    pub hook_dy: i32,
    pub hook_player: i32,
    pub hook_state: i32,
}

impl Default for Tee {
    fn default() -> Self {
        Self {
            x: Default::default(),
            y: Default::default(),
            local: false,
            team: Team::Spectators,
            latency: Default::default(),
            score: Default::default(),
            weapon: Weapon::Shotgun,
            armor: Default::default(),
            ammo: Default::default(),
            attack_tick: Default::default(),
            emote: Emote::Normal,
            tick: Default::default(),
            angle: Default::default(),
            vel_x: Default::default(),
            vel_y: Default::default(),
            hook_x: Default::default(),
            hook_y: Default::default(),
            hook_dx: Default::default(),
            hook_dy: Default::default(),
            hook_player: Default::default(),
            hook_state: Default::default(),
        }
    }
}

pub struct World {
    pub map: Map,
    pub tees: BTreeMap<u16, Tee>,
}

impl World {
    pub fn new() -> Self {
        Self {
            map: Map::empty(),
            tees: BTreeMap::new(),
        }
    }

    pub fn update(&mut self, m: &ClientMesgOut) {
        match m {
            ClientMesgOut::MapChange { name, crc } => {
                let file = File::open(get_map_path(name.as_str(), *crc)).unwrap();
                self.map = Map::load(file).unwrap();
            }
            ClientMesgOut::Snaps(s) => {
                self.tees.clear();
                for (id, o) in s {
                    match o {
                        SnapObj::ClientInfo(_o) => {
                            // TODO
                        }
                        SnapObj::PlayerInfo(o) => {
                            let e = self.tees.entry(*id).or_default();
                            e.local = o.local == 1;
                            e.team = o.team;
                            e.latency = o.latency;
                            e.score = o.score;
                        }
                        SnapObj::Character(c) => {
                            let e = self.tees.entry(*id).or_default();
                            e.ammo = c.ammo_count;
                            e.weapon = c.weapon;
                            e.emote = c.emote;
                            e.attack_tick = c.attack_tick;

                            e.x = c.character_core.x;
                            e.y = c.character_core.y;
                            e.vel_x = c.character_core.vel_x;
                            e.vel_y = c.character_core.vel_y;

                            e.tick = c.character_core.tick;
                            e.hook_x = c.character_core.hook_x;
                            e.hook_y = c.character_core.hook_y;
                            e.hook_player = c.character_core.hooked_player;
                            e.hook_dx = c.character_core.hook_dx;
                            e.hook_dy = c.character_core.hook_dy;
                            e.hook_state = c.character_core.hook_state;
                        }
                        _ => (),
                    }
                }
            }
        }
    }

    pub fn local_tee(&self) -> Option<&Tee> {
        self.tees.values().find(|e| e.local)
    }
}