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path: root/src/classes/gameobject.rs
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use super::pptr::PPtr;
use crate::object::{Value, parser::FromValue};
use anyhow::Result;
use serde::Serialize;

#[derive(Debug, Serialize)]
pub struct GameObject {
    pub components: Vec<PPtr>,
    pub layer: u32,
    pub tag: u16,
    pub name: String,
    pub is_active: bool,
}

impl FromValue for GameObject {
    fn from_value(v: Value) -> Result<Self> {
        let mut fields = v.as_class("GameObject")?;
        Ok(GameObject {
            components: fields
                .remove("m_Component")
                .unwrap()
                .as_vector()
                .unwrap()
                .into_iter()
                .map(|e| {
                    e.as_class("ComponentPair")
                        .unwrap()
                        .field("component")
                        .unwrap()
                })
                .collect(),
            layer: fields.field("m_Layer")?,
            tag: fields.field("m_Tag")?,
            name: fields.field("m_Name")?,
            is_active: fields.field("m_IsActive")?,
        })
    }
}