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use super::pptr::PPtr;
use crate::object::{Value, parser::FromValue};
use anyhow::Result;
use serde::Serialize;
#[derive(Debug, Serialize)]
pub struct GameObject {
pub components: Vec<PPtr>,
pub layer: u32,
pub tag: u16,
pub name: String,
pub is_active: bool,
}
impl FromValue for GameObject {
fn from_value(v: Value) -> Result<Self> {
let mut fields = v.as_class("GameObject").unwrap();
Ok(GameObject {
components: fields
.remove("m_Component")
.unwrap()
.as_class("vector")
.unwrap()
.remove("Array")
.unwrap()
.as_array()
.unwrap()
.into_iter()
.map(|e| {
e.as_class("ComponentPair")
.unwrap()
.remove("component")
.unwrap()
.parse::<PPtr>()
.unwrap()
})
.collect(),
layer: fields.field("m_Layer")?,
tag: fields.field("m_Tag")?,
name: fields.field("m_Name")?,
is_active: fields.field("m_IsActive")?,
})
}
}
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