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use anyhow::Result;
use serde::Serialize;
use crate::object::Value;
use super::pptr::PPtr;
#[derive(Debug, Serialize)]
pub struct GameObject {
pub components: Vec<PPtr>,
pub layer: u32,
pub tag: u16,
pub name: String,
pub is_active: bool,
}
impl GameObject {
pub fn from_value(v: Value) -> Result<Self> {
let mut fields = v.as_class("GameObject").unwrap();
Ok(GameObject {
components: fields
.remove("m_Component")
.unwrap()
.as_array()
.unwrap()
.into_iter()
.map(|e| {
PPtr::from_value(
e.as_class("ComponentPair")
.unwrap()
.remove("component")
.unwrap(),
)
.unwrap()
})
.collect(),
layer: fields["m_Layer"].as_u32().unwrap(),
tag: fields["m_Tag"].as_u16().unwrap(),
name: fields["m_Name"].clone().as_string().unwrap(),
is_active: fields["m_IsActive"].as_bool().unwrap(),
})
}
}
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