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|
use super::{
gameobject::GameObject, material::Material, mesh::Mesh, pptr::PPtr, transform::Transform,
};
use crate::object::{
Value,
parser::{Fields, FromValue},
};
use anyhow::{Context, Result};
pub struct Renderer {
pub enabled: bool,
pub cast_shadows: u8,
pub game_object: PPtr<GameObject>,
pub materials: Vec<PPtr<Material>>,
}
pub struct MeshRenderer {
pub renderer: Renderer,
pub additional_vertex_streams: PPtr<Mesh>,
}
pub struct SkinnedMeshRenderer {
pub renderer: Renderer,
pub bones: Vec<PPtr<Transform>>,
pub mesh: PPtr<Mesh>,
pub root_bone: PPtr<Transform>,
}
pub struct MeshFilter {
pub gameobject: PPtr<GameObject>,
pub mesh: PPtr<Mesh>,
}
impl FromValue for Renderer {
fn from_value(v: Value) -> Result<Self> {
Self::from_fields(v.as_class("Renderer")?)
}
}
impl Renderer {
pub fn from_fields(mut fields: Fields) -> Result<Self> {
Ok(Self {
enabled: fields.field("m_Enabled")?,
cast_shadows: fields.field("m_CastShadows")?,
game_object: fields
.field("m_GameObject")
.context("gameobject of meshrenderer")?,
materials: fields
.remove("m_Materials")
.unwrap()
.as_vector()
.unwrap()
.into_iter()
.map(|e| e.parse().unwrap())
.collect(),
})
}
}
impl FromValue for MeshRenderer {
fn from_value(v: Value) -> Result<Self> {
let mut fields = v.as_class("MeshRenderer")?;
Ok(Self {
additional_vertex_streams: fields.field("m_AdditionalVertexStreams")?,
renderer: Renderer::from_fields(fields)?,
})
}
}
impl FromValue for SkinnedMeshRenderer {
fn from_value(v: Value) -> Result<Self> {
let mut fields = v.as_class("SkinnedMeshRenderer")?;
Ok(Self {
root_bone: fields.field("m_RootBone")?,
mesh: fields.field("m_Mesh")?,
bones: fields
.remove("m_Bones")
.unwrap()
.as_vector()
.unwrap()
.into_iter()
.map(|e| e.parse().unwrap())
.collect(),
renderer: Renderer::from_fields(fields)?,
})
}
}
impl FromValue for MeshFilter {
fn from_value(v: Value) -> Result<Self> {
let mut fields = v.as_class("MeshFilter")?;
Ok(Self {
mesh: fields.field("m_Mesh")?,
gameobject: fields.field("m_GameObject")?,
})
}
}
|