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path: root/src/classes/texture2d.rs
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use super::FromValue;
use crate::object::Value;
use anyhow::{Result, bail};
use image::{DynamicImage, Rgb, Rgba};
use serde::Serialize;
use std::mem::transmute;

#[derive(Debug, Serialize)]
pub struct Texture2d {
    pub width: i32,
    pub height: i32,
    pub mip_count: i32,
    pub name: String,
    pub image_data: Vec<u8>,
    pub texture_format: TextureFormat,
    pub texture_dimension: i32,
}

impl FromValue for Texture2d {
    fn from_value(v: Value) -> Result<Self> {
        let mut fields = v.as_class("Texture2D").unwrap();
        Ok(Texture2d {
            width: fields.remove("m_Width").unwrap().as_i32().unwrap(),
            height: fields.remove("m_Height").unwrap().as_i32().unwrap(),
            mip_count: fields.remove("m_MipCount").unwrap().as_i32().unwrap(),
            texture_dimension: fields
                .remove("m_TextureDimension")
                .unwrap()
                .as_i32()
                .unwrap(),
            texture_format: unsafe {
                transmute::<_, TextureFormat>(
                    fields.remove("m_TextureFormat").unwrap().as_i32().unwrap(),
                )
            },
            name: fields.remove("m_Name").unwrap().as_string().unwrap(),
            image_data: fields.remove("image data").unwrap().as_typeless().unwrap(),
        })
    }
}
impl Texture2d {
    pub fn to_image(&self) -> Result<DynamicImage> {
        let w = self.width as usize;
        let h = self.height as usize;
        use TextureFormat::*;
        match self.texture_format {
            DXT5 => {
                let mut buf = vec![0u8; w * h * 4];
                texpresso::Format::Bc3.decompress(&self.image_data, w, h, &mut buf);
                let im = image::ImageBuffer::<Rgba<u8>, Vec<_>>::from_raw(w as u32, h as u32, buf)
                    .unwrap();
                Ok(im.into())
            }
            RGB24 => {
                let im = image::ImageBuffer::<Rgb<u8>, Vec<_>>::from_raw(
                    w as u32,
                    h as u32,
                    self.image_data.clone(),
                )
                .unwrap();
                Ok(im.into())
            }
            ARGB32 => {
                let mut buf = self.image_data.clone();
                for pix in buf.array_chunks_mut::<4>() {
                    let a = pix[0];
                    pix[0] = pix[1];
                    pix[1] = pix[2];
                    pix[2] = pix[3];
                    pix[3] = a;
                }
                let im = image::ImageBuffer::<Rgba<u8>, Vec<_>>::from_raw(w as u32, h as u32, buf)
                    .unwrap();
                Ok(im.into())
            }
            x => bail!("texture format {x:?} not supported"),
        }
    }
}

#[allow(non_camel_case_types)]
#[repr(i32)]
#[derive(Debug, Serialize, PartialEq, Clone, Copy)]
pub enum TextureFormat {
    Alpha8 = 1,
    ARGB4444,
    RGB24,
    RGBA32,
    ARGB32,
    ARGBFloat,
    RGB565,
    BGR24,
    R16,
    DXT1, // Bc1
    DXT3, // Bc2
    DXT5, // Bc3
    RGBA4444,
    BGRA32,
    RHalf,
    RGHalf,
    RGBAHalf,
    RFloat,
    RGFloat,
    RGBAFloat,
    YUY2,
    RGB9e5Float,
    RGBFloat,
    BC6H,
    BC7,
    BC4,
    BC5,
    DXT1Crunched,
    DXT5Crunched,
    PVRTC_RGB2,
    PVRTC_RGBA2,
    PVRTC_RGB4,
    PVRTC_RGBA4,
    ETC_RGB4,
    ATC_RGB4,
    ATC_RGBA8,
    EAC_R = 41,
    EAC_R_SIGNED,
    EAC_RG,
    EAC_RG_SIGNED,
    ETC2_RGB,
    ETC2_RGBA1,
    ETC2_RGBA8,
    ASTC_RGB_4x4,
    ASTC_RGB_5x5,
    ASTC_RGB_6x6,
    ASTC_RGB_8x8,
    ASTC_RGB_10x10,
    ASTC_RGB_12x12,
    ASTC_RGBA_4x4,
    ASTC_RGBA_5x5,
    ASTC_RGBA_6x6,
    ASTC_RGBA_8x8,
    ASTC_RGBA_10x10,
    ASTC_RGBA_12x12,
    ETC_RGB4_3DS,
    ETC_RGBA8_3DS,
    RG16,
    R8,
    ETC_RGB4Crunched,
    ETC2_RGBA8Crunched,
    R16_Alt,
    ASTC_HDR_4x4,
    ASTC_HDR_5x5,
    ASTC_HDR_6x6,
    ASTC_HDR_8x8,
    ASTC_HDR_10x10,
    ASTC_HDR_12x12,
    RG32,
    RGB48,
    RGBA64,
}