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use super::{gameobject::GameObject, pptr::PPtr};
use crate::object::{Value, parser::FromValue};
use anyhow::Result;
use glam::{Quat, Vec3};
use serde::Serialize;

#[derive(Debug, Serialize)]
pub struct Transform {
    pub father: PPtr<Transform>,
    pub children: Vec<PPtr<Transform>>,
    pub gameobject: PPtr<GameObject>,
    pub local_position: Vec3,
    pub local_rotation: Quat,
    pub local_scale: Vec3,
}
impl FromValue for Transform {
    fn from_value(v: Value) -> Result<Self> {
        let mut fields = v.as_class("Transform").unwrap();
        Ok(Self {
            children: fields
                .remove("m_Children")
                .unwrap()
                .as_class("vector")
                .unwrap()
                .remove("Array")
                .unwrap()
                .as_array()
                .unwrap()
                .into_iter()
                .map(|e| PPtr::from_value(e).unwrap().cast())
                .collect(),
            father: fields
                .remove("m_Father")
                .unwrap()
                .parse::<PPtr>()
                .unwrap()
                .cast(),
            gameobject: fields.remove("m_GameObject").unwrap().parse().unwrap(),
            local_position: fields.remove("m_LocalPosition").unwrap().parse().unwrap(),
            local_rotation: fields.remove("m_LocalRotation").unwrap().parse().unwrap(),
            local_scale: fields.remove("m_LocalScale").unwrap().parse().unwrap(),
        })
    }
}