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use super::{gameobject::GameObject, pptr::PPtr};
use crate::object::{Value, parser::FromValue};
use anyhow::Result;
use glam::{Quat, Vec3};
use serde::Serialize;
#[derive(Debug, Serialize)]
pub struct Transform {
pub father: PPtr<Transform>,
pub children: Vec<PPtr<Transform>>,
pub gameobject: PPtr<GameObject>,
pub local_position: Vec3,
pub local_rotation: Quat,
pub local_scale: Vec3,
}
impl FromValue for Transform {
fn from_value(v: Value) -> Result<Self> {
let mut fields = v.as_class("Transform").unwrap();
Ok(Self {
children: fields
.remove("m_Children")
.unwrap()
.as_class("vector")
.unwrap()
.remove("Array")
.unwrap()
.as_array()
.unwrap()
.into_iter()
.map(|e| PPtr::from_value(e).unwrap().cast())
.collect(),
father: fields
.remove("m_Father")
.unwrap()
.parse::<PPtr>()
.unwrap()
.cast(),
gameobject: fields.remove("m_GameObject").unwrap().parse().unwrap(),
local_position: fields.remove("m_LocalPosition").unwrap().parse().unwrap(),
local_rotation: fields.remove("m_LocalRotation").unwrap().parse().unwrap(),
local_scale: fields.remove("m_LocalScale").unwrap().parse().unwrap(),
})
}
}
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