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authormetamuffin <metamuffin@disroot.org>2025-05-05 15:09:54 +0200
committermetamuffin <metamuffin@disroot.org>2025-05-05 15:09:54 +0200
commit306f96164784a8cbf405e72fa4364d6523366e95 (patch)
tree51717fc139871baa438aad806f4923669ae0896c /old/bv1/codec-web/web/main.ts
parent9cc089e2d6e841879e430b01d2f3d92c8820523e (diff)
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Diffstat (limited to 'old/bv1/codec-web/web/main.ts')
-rw-r--r--old/bv1/codec-web/web/main.ts69
1 files changed, 69 insertions, 0 deletions
diff --git a/old/bv1/codec-web/web/main.ts b/old/bv1/codec-web/web/main.ts
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+++ b/old/bv1/codec-web/web/main.ts
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+/// <reference lib="dom" />
+
+import init, { decode_frame, decode_init } from "./codec_web.js"
+console.log("init wasm");
+await init()
+console.log("done");
+
+index("..")
+
+async function index(url: string) {
+ const res = await fetch(url)
+ if (!res.ok) throw new Error("not ok");
+ document.body.innerHTML = await res.text();
+ const h1 = document.createElement("h1")
+ h1.textContent = "bv1 web player"
+ document.body.prepend(h1)
+ document.body.querySelectorAll("a").forEach(e => {
+ const u = url + "/" + e.textContent
+ e.onclick = ev => {
+ ev.preventDefault()
+ if (!u.endsWith(".bv1")) return alert("thats not bv1!")
+ document.body.innerHTML = ""
+ play(u.toString())
+ }
+ })
+}
+
+async function play(url: string) {
+ decode_init(1920, 1080)
+ document.body.innerText = "downloading…"
+ const res = await fetch(url)
+ if (!res.ok) throw new Error("not ok");
+ let buf: Uint8Array | undefined = new Uint8Array(await res.arrayBuffer())
+ document.body.innerText = ""
+
+ const canvas = document.createElement("canvas")
+ canvas.width = 1920
+ canvas.height = 1080
+ document.body.append(canvas)
+ document.body.style.backgroundColor = "#111"
+ const ctx = canvas.getContext("2d")!
+ let debug = false;
+
+ document.body.addEventListener("keydown", ev => {
+ if (ev.code == "KeyD") debug = !debug;
+ })
+
+ setInterval(() => {
+ const frame = decode_frame(buf ?? new Uint8Array(), debug);
+ buf = undefined
+
+ const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
+ const data = imageData.data;
+
+ for (let y = 0; y < 1080; y++) {
+ for (let x = 0; x < 1920; x++) {
+ const ti = (x + y * 1920) * 4;
+ const si = (x + y * 1920) * 3;
+ data[ti + 0] = frame[si + 0]
+ data[ti + 1] = frame[si + 1]
+ data[ti + 2] = frame[si + 2]
+ data[ti + 3] = 255
+ }
+ }
+
+ ctx.putImageData(imageData, 0, 0);
+
+ }, 1000 / 30)
+}