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author | metamuffin <metamuffin@disroot.org> | 2025-05-05 15:09:54 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-05-05 15:09:54 +0200 |
commit | 306f96164784a8cbf405e72fa4364d6523366e95 (patch) | |
tree | 51717fc139871baa438aad806f4923669ae0896c /old/flowy/src/motion/enc-old.wgsl | |
parent | 9cc089e2d6e841879e430b01d2f3d92c8820523e (diff) | |
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Diffstat (limited to 'old/flowy/src/motion/enc-old.wgsl')
-rw-r--r-- | old/flowy/src/motion/enc-old.wgsl | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/old/flowy/src/motion/enc-old.wgsl b/old/flowy/src/motion/enc-old.wgsl new file mode 100644 index 0000000..b94bac9 --- /dev/null +++ b/old/flowy/src/motion/enc-old.wgsl @@ -0,0 +1,88 @@ + +struct Params { + block_size: vec2<i32>, + offsets_stride: u32, + search_radius: i32, + skip_threshold: f32, +} + +struct BlockOffset { + score: f32, + offset: vec2<i32>, + tint: vec3<f32>, +} + +@group(0) @binding(0) var<uniform> params: Params; +@group(0) @binding(1) var<storage, read_write> offsets: array<BlockOffset>; +@group(0) @binding(2) var next: texture_2d<f32>; +@group(0) @binding(3) var prev: texture_2d<f32>; + +@compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3<u32>) { + let uv = vec2<i32>(global_id.xy) * params.block_size; + + let _f = search_offset(uv); + let best_err = _f.error; + let best_offset = _f.offset; + + var best_tint = vec3(0.); + + var average_pcol = vec3(0.); + var average_ncol = vec3(0.); + for (var x = 0; x < params.block_size.x; x++) { + for (var y = 0; y < params.block_size.y; y++) { + let base = uv+vec2(x,y); + average_pcol += textureLoad(prev, base+best_offset, 0).rgb; + average_ncol += textureLoad(next, base, 0).rgb; + }} + + let tint = (average_ncol - average_pcol) / f32(params.block_size.x * params.block_size.y); + + var err = 0.; + for (var x = 0; x < params.block_size.x; x++) { + for (var y = 0; y < params.block_size.y; y++) { + let base = uv+vec2(x,y); + let pcol = textureLoad(prev, base+best_offset, 0).rgb+tint; + let ncol = textureLoad(next, base, 0).rgb; + err += distance(pcol, ncol); + }} + if err < best_err { + best_tint = tint; + } + + offsets[global_id.x + global_id.y * params.offsets_stride] = BlockOffset(best_err, best_offset, best_tint); +} + +struct SearchRes {offset: vec2<i32>, error: f32} + +fn search_offset(uv: vec2<i32>) -> SearchRes { + var best_err = 100000000.; + var best_offset = vec2(0); + // TODO: better ordering + for (var ox = -params.search_radius; ox <= params.search_radius; ox++) { + for (var oy = -params.search_radius; oy <= params.search_radius; oy++) { + let offset = vec2(ox,oy); + + var err = 0.; + for (var x = 0; x < params.block_size.x; x++) { + for (var y = 0; y < params.block_size.y; y++) { + let base = uv+vec2(x,y); + let pcol = textureLoad(prev, base+offset, 0).rgb; + let ncol = textureLoad(next, base, 0).rgb; + err += distance(pcol, ncol); + }} + + if err < best_err { + best_err = err; + best_offset = offset; + if err < params.skip_threshold { + return SearchRes(offset, err); + } + } + }} + return SearchRes(best_offset,best_err); +} + +// fn colormap_vec(v: vec2<f32>) -> vec3<f32> { +// return vec3(v.y, v.x - 0.5 * v.y, -v.x - 0.5 * v.y); +// } + |