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-rw-r--r--old/flowy/src/motion/debug.wgsl50
1 files changed, 50 insertions, 0 deletions
diff --git a/old/flowy/src/motion/debug.wgsl b/old/flowy/src/motion/debug.wgsl
new file mode 100644
index 0000000..d2c56a4
--- /dev/null
+++ b/old/flowy/src/motion/debug.wgsl
@@ -0,0 +1,50 @@
+
+
+struct Params {
+ block_size: vec2<i32>,
+ offsets_stride: u32
+}
+
+struct BlockOffset {
+ score: f32,
+ offset: vec2<i32>,
+ tint: vec3<f32>,
+}
+
+@group(0) @binding(0) var<uniform> params: Params;
+@group(0) @binding(1) var<storage, read> offsets: array<BlockOffset>;
+@group(0) @binding(2) var next: texture_2d<f32>;
+@group(0) @binding(3) var prev: texture_2d<f32>;
+@group(0) @binding(4) var out: texture_storage_2d<rgba8unorm, write>;
+
+@compute @workgroup_size(1)fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
+ let uv = vec2<i32>(global_id.xy) * params.block_size;
+
+ let bl = offsets[global_id.x + global_id.y * params.offsets_stride];
+
+ for (var x = 0; x < params.block_size.x; x++) {
+ for (var y = 0; y < params.block_size.y; y++) {
+ let base = uv + vec2(x, y);
+ let col = vec4(colormap_vec(vec2<f32>(bl.offset) * 0.08),1.);
+ textureStore(out, base, col);
+ }
+ }
+
+ // for (var x = 0; x < params.block_size.x; x++) {
+ // for (var y = 0; y < params.block_size.y; y++) {
+ // let base = uv + vec2(x, y);
+ // let col_dec = textureLoad(prev, base + bl.offset, 0) + vec4(bl.tint, 1.);
+ // let col_orig = textureLoad(next, base, 0);
+
+ // let col = vec4( saturate((0.5) + (col_orig.rgb - col_dec.rgb) * 100.), 1.0);
+
+ // textureStore(out, base, col);
+ // }
+ // }
+}
+
+
+fn colormap_vec(v: vec2<f32>) -> vec3<f32> {
+ return vec3(v.y, v.x - 0.5 * v.y, -v.x - 0.5 * v.y);
+}
+