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-rw-r--r--old/flowy/src/motion/enc.wgsl121
1 files changed, 121 insertions, 0 deletions
diff --git a/old/flowy/src/motion/enc.wgsl b/old/flowy/src/motion/enc.wgsl
new file mode 100644
index 0000000..dbc6410
--- /dev/null
+++ b/old/flowy/src/motion/enc.wgsl
@@ -0,0 +1,121 @@
+
+struct Params {
+ block_size: vec2<i32>,
+ offsets_stride: u32,
+ search_radius: i32,
+ skip_threshold: f32,
+}
+
+struct BlockOffset {
+ score: f32,
+ offset: vec2<i32>,
+ tint: vec3<f32>,
+}
+
+@group(0) @binding(0) var<uniform> params: Params;
+@group(0) @binding(1) var<storage, read_write> offsets: array<BlockOffset>;
+@group(0) @binding(2) var next: texture_2d<f32>;
+@group(0) @binding(3) var prev: texture_2d<f32>;
+
+var<private> best_offset: vec2<i32> = vec2(0);
+var<private> best_error: f32 = 100000.;
+var<private> best_tint: vec3<f32> = vec3(0.);
+
+@compute @workgroup_size(1)
+fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
+ let uv = vec2<i32>(global_id.xy) * params.block_size;
+
+ loop {
+ test_offset(uv, vec2(0, 0));
+ if best_error < params.skip_threshold { break; }
+ apply_tint(uv);
+ if best_error < params.skip_threshold { break; }
+ best_tint = vec3(0.);
+ best_error = 10000000.;
+
+ do_dist(uv, 64);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 32);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 24);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 16);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 12);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 8);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 6);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 4);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 3);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 2);
+ if best_error < params.skip_threshold { break; }
+ do_dist(uv, 1);
+ if best_error < params.skip_threshold { break; }
+
+ apply_tint(uv);
+ break;
+ }
+
+ offsets[global_id.x + global_id.y * params.offsets_stride] = BlockOffset(best_error, best_offset, best_tint);
+}
+
+fn do_dist(uv: vec2<i32>, n: i32) {
+ test_offset(uv, vec2(0, n));
+ test_offset(uv, vec2(n, n));
+ test_offset(uv, vec2(n, 0));
+ test_offset(uv, vec2(n, -n));
+ test_offset(uv, vec2(0, -n));
+ test_offset(uv, vec2(-n, -n));
+ test_offset(uv, vec2(-n, 0));
+ test_offset(uv, vec2(-n, n));
+}
+
+fn apply_tint(uv: vec2<i32>) {
+
+ var average_pcol = vec3(0.);
+ var average_ncol = vec3(0.);
+ for (var x = 0; x < params.block_size.x; x++) {
+ for (var y = 0; y < params.block_size.y; y++) {
+ let base = uv + vec2(x, y);
+ average_pcol += textureLoad(prev, base + best_offset, 0).rgb;
+ average_ncol += textureLoad(next, base, 0).rgb;
+ }
+ }
+
+ let tint = (average_ncol - average_pcol) / f32(params.block_size.x * params.block_size.y);
+
+ var err = 0.;
+ for (var x = 0; x < params.block_size.x; x++) {
+ for (var y = 0; y < params.block_size.y; y++) {
+ let base = uv + vec2(x, y);
+ let pcol = textureLoad(prev, base + best_offset, 0).rgb + tint;
+ let ncol = textureLoad(next, base, 0).rgb;
+ err += distance(pcol, ncol);
+ }
+ }
+ if err < best_error {
+ best_error = err;
+ best_tint = tint;
+ }
+}
+
+fn test_offset(uv: vec2<i32>, offset: vec2<i32>) {
+ var err = 0.;
+ for (var x = 0; x < params.block_size.x; x++) {
+ for (var y = 0; y < params.block_size.y; y++) {
+ let base = uv + vec2(x, y);
+ let pcol = textureLoad(prev, base + offset, 0).rgb;
+ let ncol = textureLoad(next, base, 0).rgb;
+ err += distance(pcol, ncol);
+ }
+ }
+ if err < best_error {
+ best_error = err;
+ best_offset = offset;
+ }
+}
+