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-rw-r--r--old/vgcodec/src/paint.rs92
1 files changed, 92 insertions, 0 deletions
diff --git a/old/vgcodec/src/paint.rs b/old/vgcodec/src/paint.rs
new file mode 100644
index 0000000..33ab572
--- /dev/null
+++ b/old/vgcodec/src/paint.rs
@@ -0,0 +1,92 @@
+use bytemuck::{Pod, Zeroable};
+use std::{borrow::Cow, sync::Arc};
+use wgpu::{util::DeviceExt, BindGroup, Buffer, ComputePipeline, Extent3d, Texture};
+
+use crate::app::App;
+
+pub struct Painter {
+ app: Arc<App>,
+ size: Extent3d,
+
+ pipeline: ComputePipeline,
+ bind_group: BindGroup,
+
+ uniform_buffer: Buffer,
+}
+
+#[repr(C)]
+#[derive(Pod, Zeroable, Clone, Copy)]
+pub struct PaintUniforms {
+ pub x: f32,
+ pub y: f32,
+ pub rx: f32,
+ pub ry: f32,
+ pub r: f32,
+ pub g: f32,
+ pub b: f32,
+}
+
+impl Painter {
+ pub fn new(app: &Arc<App>, extent: Extent3d, texture: &Texture) -> Self {
+ let App { device, .. } = app.as_ref();
+ let cs_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: None,
+ source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("paint.wgsl"))),
+ });
+
+ // let uniform_buffer_size = std::mem::size_of::<PaintUniforms>() as wgpu::BufferAddress;
+ let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: None,
+ contents: bytemuck::cast_slice(&[PaintUniforms::zeroed()]),
+ usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
+ });
+
+ let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
+ label: None,
+ layout: None,
+ module: &cs_module,
+ entry_point: "main",
+ });
+
+ let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: None,
+ layout: &pipeline.get_bind_group_layout(0),
+ entries: &[
+ wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &texture.create_view(&wgpu::TextureViewDescriptor::default()),
+ ),
+ },
+ wgpu::BindGroupEntry {
+ binding: 1,
+ resource: uniform_buffer.as_entire_binding(),
+ },
+ ],
+ });
+ Self {
+ app: app.clone(),
+ size: extent,
+ pipeline,
+ uniform_buffer,
+ bind_group,
+ }
+ }
+
+ pub fn run(&self, params: PaintUniforms) {
+ let App { device, queue, .. } = self.app.as_ref();
+
+ queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[params]));
+
+ let mut encoder =
+ device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
+ {
+ let mut cpass =
+ encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: None });
+ cpass.set_pipeline(&self.pipeline);
+ cpass.set_bind_group(0, &self.bind_group, &[]);
+ cpass.dispatch_workgroups(self.size.width, self.size.height, 1);
+ }
+ queue.submit(Some(encoder.finish()));
+ }
+}