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-rw-r--r--vgcodec/src/paint.rs92
1 files changed, 0 insertions, 92 deletions
diff --git a/vgcodec/src/paint.rs b/vgcodec/src/paint.rs
deleted file mode 100644
index 33ab572..0000000
--- a/vgcodec/src/paint.rs
+++ /dev/null
@@ -1,92 +0,0 @@
-use bytemuck::{Pod, Zeroable};
-use std::{borrow::Cow, sync::Arc};
-use wgpu::{util::DeviceExt, BindGroup, Buffer, ComputePipeline, Extent3d, Texture};
-
-use crate::app::App;
-
-pub struct Painter {
- app: Arc<App>,
- size: Extent3d,
-
- pipeline: ComputePipeline,
- bind_group: BindGroup,
-
- uniform_buffer: Buffer,
-}
-
-#[repr(C)]
-#[derive(Pod, Zeroable, Clone, Copy)]
-pub struct PaintUniforms {
- pub x: f32,
- pub y: f32,
- pub rx: f32,
- pub ry: f32,
- pub r: f32,
- pub g: f32,
- pub b: f32,
-}
-
-impl Painter {
- pub fn new(app: &Arc<App>, extent: Extent3d, texture: &Texture) -> Self {
- let App { device, .. } = app.as_ref();
- let cs_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: None,
- source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("paint.wgsl"))),
- });
-
- // let uniform_buffer_size = std::mem::size_of::<PaintUniforms>() as wgpu::BufferAddress;
- let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
- label: None,
- contents: bytemuck::cast_slice(&[PaintUniforms::zeroed()]),
- usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
- });
-
- let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
- label: None,
- layout: None,
- module: &cs_module,
- entry_point: "main",
- });
-
- let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: None,
- layout: &pipeline.get_bind_group_layout(0),
- entries: &[
- wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &texture.create_view(&wgpu::TextureViewDescriptor::default()),
- ),
- },
- wgpu::BindGroupEntry {
- binding: 1,
- resource: uniform_buffer.as_entire_binding(),
- },
- ],
- });
- Self {
- app: app.clone(),
- size: extent,
- pipeline,
- uniform_buffer,
- bind_group,
- }
- }
-
- pub fn run(&self, params: PaintUniforms) {
- let App { device, queue, .. } = self.app.as_ref();
-
- queue.write_buffer(&self.uniform_buffer, 0, bytemuck::cast_slice(&[params]));
-
- let mut encoder =
- device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
- {
- let mut cpass =
- encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { label: None });
- cpass.set_pipeline(&self.pipeline);
- cpass.set_bind_group(0, &self.bind_group, &[]);
- cpass.dispatch_workgroups(self.size.width, self.size.height, 1);
- }
- queue.submit(Some(encoder.finish()));
- }
-}