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use bv1::{
decode,
encode::{encode, EncodeConfig},
P2,
};
use clap::{Parser, Subcommand};
use std::io::{stdin, stdout};
#[derive(Parser)]
#[clap(about, version)]
struct Args {
// Width of the video signal
#[arg(short = 'W', long)]
width: u16,
// Height of the video signal
#[arg(short = 'H', long)]
height: u16,
#[clap(subcommand)]
action: Action,
}
#[derive(Clone, Subcommand)]
enum Action {
// Compress video
Encode {
#[arg(short, long, default_value_t = 800)]
max_block_size: usize,
#[arg(short, long, default_value_t = 10_000)]
attention_split: u32,
#[arg(short, long, default_value_t = 10.)]
threshold: f32,
#[arg(short, long, default_value_t = 10)]
keyframe_interval: usize,
},
// Decompress video
Decode {
#[arg(short, long)]
debug: bool,
},
}
fn main() {
let args = Args::parse();
let size = P2 {
x: args.width as i32,
y: args.height as i32,
};
match args.action {
Action::Encode {
max_block_size,
threshold,
attention_split,
keyframe_interval,
} => {
let config = EncodeConfig {
min_block_size: 16,
motion_split_f: 2.,
threshold,
max_block_size,
attention_split,
keyframe_interval,
};
encode(config, size, stdin(), stdout()).unwrap();
}
Action::Decode { debug } => {
decode(size, debug, stdin(), stdout()).unwrap();
}
}
}
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