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pub struct MotionDecoder {}
/*
BindGroupLayoutEntry {
binding: 0,
count: None,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: TextureFormat::Bgra8Unorm,
view_dimension: wgpu::TextureViewDimension::D2,
},
visibility: ShaderStages::COMPUTE,
},
BindGroupLayoutEntry {
binding: 1,
count: None,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false },
view_dimension: TextureViewDimension::D2,
multisampled: false,
},
visibility: ShaderStages::COMPUTE,
},
BindGroupLayoutEntry {
binding: 2,
count: None,
ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false },
view_dimension: TextureViewDimension::D2,
multisampled: false,
},
visibility: ShaderStages::COMPUTE,
}, */
|