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pub mod app;
pub mod approximate;
pub mod diff;
pub mod export;
pub mod helper;
pub mod paint;
use app::App;
use approximate::Approximator;
use clap::Parser;
use helper::write_texture;
use log::info;
use wgpu::TextureUsages;
fn main() {
env_logger::init_from_env("LOG");
pollster::block_on(run());
}
#[derive(Parser)]
#[clap(about)]
struct Args {
#[clap(short = 'I', long)]
iterations: usize,
#[clap(short = 'o', long)]
outfile: String,
infile: String,
}
async fn run() {
let args = Args::parse();
let app = app::App::new().await;
let App { device, queue, .. } = app.as_ref();
let img_target = image::open(&args.infile).unwrap().into_rgba8();
let size = wgpu::Extent3d {
width: img_target.width(),
height: img_target.height(),
depth_or_array_layers: 1,
};
let tex_target = device.create_texture(&wgpu::TextureDescriptor {
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_SRC,
label: None,
});
let img_raw = img_target.into_raw();
info!("{}", img_raw.len());
write_texture(queue, &tex_target, &img_raw, size);
let mut a = Approximator::new(&app, tex_target, size);
a.run(args.iterations, &args.outfile).await;
}
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