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pub mod app;
pub mod approximate;
pub mod diff;
pub mod export;
pub mod helper;
pub mod paint;
use app::App;
use approximate::Approximator;
use helper::write_texture;
use image::EncodableLayout;
use wgpu::TextureUsages;
fn main() {
env_logger::init_from_env("LOG");
pollster::block_on(run());
}
async fn run() {
let app = app::App::new().await;
let App { device, queue, .. } = app.as_ref();
let img_target = image::open("a/a.png").unwrap().into_rgba8();
let size = wgpu::Extent3d {
width: img_target.width(),
height: img_target.height(),
depth_or_array_layers: 1,
};
let tex_target = device.create_texture(&wgpu::TextureDescriptor {
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: TextureUsages::COPY_DST | TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_SRC,
label: None,
});
write_texture(queue, &tex_target, img_target.as_bytes(), size);
let mut a = Approximator::new(&app, tex_target, size);
a.run().await;
}
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