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use super::SpatialTree;
use crate::NodeID;
use glam::DVec3;

pub struct MTree {
    center: DVec3,
    id: NodeID,
    radius: f64,
    children: Vec<MTree>,
}
impl Default for MTree {
    fn default() -> Self {
        Self {
            id: 0,
            center: DVec3::ZERO,
            radius: 0.,
            children: Vec::new(),
        }
    }
}
const MAX_CHILDREN: usize = 32;
impl SpatialTree for MTree {
    fn insert(&mut self, pos: DVec3, id: NodeID) {
        if self.children.len() < MAX_CHILDREN {
            self.children.push(MTree {
                center: pos,
                radius: 0.,
                id,
                children: Vec::new(),
            });
            if self.children.len() == MAX_CHILDREN {
                for c in &mut self.children {
                    c.children.push(MTree {
                        center: c.center,
                        id: c.id,
                        radius: 0.,
                        children: Vec::new(),
                    });
                    c.id = 0;
                }
            }
        } else {
            let mut min_dist = f64::MAX;
            let mut min_index = 0;
            for (i, c) in self.children.iter().enumerate() {
                let d = c.center.distance_squared(pos);
                if d < min_dist {
                    min_index = i;
                    min_dist = d;
                }
            }
            self.radius = self.radius.max(min_dist.sqrt());
            self.children[min_index].insert(pos, id);
        }
    }
    fn depth(&self) -> usize {
        self.children.iter().map(|c| c.depth()).max().unwrap_or(0) + 1
    }
}