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path: root/viewer/main.ts
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/// <reference lib="dom" />

import { aabb_overlap } from "./helper.ts";
import { AABB, get_graphics_part, get_prefab, get_respackentry, get_spatialindex, GraphicsPart, Prefab, Resource, SpatialIndex } from "./resources.ts";

const canvas = document.createElement("canvas")
canvas.style.position = "absolute"
canvas.style.top = "0px"
canvas.style.left = "0px"
canvas.style.width = "100vw"
canvas.style.height = "100vh"
document.body.append(canvas)
const ctx = canvas.getContext("2d")!

let loader: Loader | undefined;

function draw() {
    ctx.fillStyle = "black"
    ctx.fillRect(0, 0, canvas.width, canvas.height)

    loader?.root.draw()

    requestAnimationFrame(draw)
}
function resize() {
    canvas.width = globalThis.innerWidth
    canvas.height = globalThis.innerHeight
}
canvas.addEventListener("resize", () => resize())
resize()
draw()


async function init() {
    const resp = await fetch("http://127.0.0.1:28556/entry")
    if (!resp.ok) throw new Error("aaaa");
    const entry_res = new Resource(await resp.bytes())

    const entry = await get_respackentry(entry_res)
    const root = await get_spatialindex(entry.c_spatial_index!)
    loader = new Loader(root)
    console.log("begin load");
    await loader.update()
    console.log("end load");

}
init()

let limit = 10000;

class Loader {
    view: AABB
    root: SNode
    constructor(root: SpatialIndex) {
        this.view = { min: { x: 0, y: 0, z: 0 }, max: { x: 1, y: 1, z: 1 } }
        this.root = new SNode(root)
    }
    async update() {
        await this.root.load(this.view)
    }
}
class SNode {
    children: (SNode | undefined)[]
    prefab?: Prefab
    graphics?: GraphicsPart
    aabb?: AABB
    constructor(public data: SpatialIndex) {
        this.children = new Array(data.child.length).fill(undefined)
    }
    async load(view: AABB) {
        if (this.data.prefab && !this.prefab)
            this.prefab = await get_prefab(this.data.prefab)
        if (this.prefab?.graphics[0] && !this.graphics)
            this.graphics = await get_graphics_part(this.prefab.graphics[0][1])
        for (let i = 0; i < this.data.child.length; i++) {
            const [aabb, child_data_hash] = this.data.child[i];
            if (!aabb_overlap(aabb, view)) continue
            if (this.children[i] == undefined) {
                this.children[i] = new SNode(await get_spatialindex(child_data_hash))
                limit -= 1
                if (limit <= 0) return
            }
            await this.children[i]!.load(view)
        }
    }
    draw() {
        for (const c of this.children) {
            if (c) c.draw()
        }
        if (!this.graphics) return
        ctx.fillStyle = "red"
        ctx.save()
        ctx.scale(100000, 100000)
        ctx.translate(-0.155, -0.63)
        ctx.translate(this.prefab!.transform![10], this.prefab!.transform![11])
        for (const c of this.graphics.read()) {
            if (c.point) ctx.fillRect(c.point.x, c.point.y, 0.00003, 0.00003)
        }
        ctx.restore()
    }
}