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author | metamuffin <metamuffin@disroot.org> | 2025-01-26 15:10:37 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-01-26 15:10:37 +0100 |
commit | 66930534a0647e2613360658a6a99eed945e2f0f (patch) | |
tree | 31a769910ef924a11206f1024b4004f74b1e396f /client/src/render/shaders/mod.rs | |
parent | 0163f8486ceca8bd6897c1074f6846f36827d040 (diff) | |
download | weareserver-66930534a0647e2613360658a6a99eed945e2f0f.tar weareserver-66930534a0647e2613360658a6a99eed945e2f0f.tar.bz2 weareserver-66930534a0647e2613360658a6a99eed945e2f0f.tar.zst |
move files around, graphics config, msaa
Diffstat (limited to 'client/src/render/shaders/mod.rs')
-rw-r--r-- | client/src/render/shaders/mod.rs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/client/src/render/shaders/mod.rs b/client/src/render/shaders/mod.rs new file mode 100644 index 0000000..7e4e3be --- /dev/null +++ b/client/src/render/shaders/mod.rs @@ -0,0 +1,37 @@ +/* + wearechat - generic multiplayer game with voip + Copyright (C) 2025 metamuffin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published by + the Free Software Foundation, version 3 of the License only. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. +*/ +use log::info; +use wgpu::{Device, ShaderModule, include_wgsl}; + +pub struct SceneShaders { + pub fragment_pbr: ShaderModule, + pub vertex_world: ShaderModule, + pub vertex_world_skin: ShaderModule, +} + +impl SceneShaders { + pub fn load(device: &Device) -> Self { + info!("compiling shaders..."); + let s = Self { + fragment_pbr: device.create_shader_module(include_wgsl!("fragment_pbr.wgsl")), + vertex_world: device.create_shader_module(include_wgsl!("vertex_world.wgsl")), + vertex_world_skin: device.create_shader_module(include_wgsl!("vertex_world_skin.wgsl")), + }; + info!("done"); + s + } +} |