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authormetamuffin <metamuffin@disroot.org>2025-01-26 15:10:37 +0100
committermetamuffin <metamuffin@disroot.org>2025-01-26 15:10:37 +0100
commit66930534a0647e2613360658a6a99eed945e2f0f (patch)
tree31a769910ef924a11206f1024b4004f74b1e396f /client/src/render/shaders/texture_copy.wgsl
parent0163f8486ceca8bd6897c1074f6846f36827d040 (diff)
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move files around, graphics config, msaa
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diff --git a/client/src/render/shaders/texture_copy.wgsl b/client/src/render/shaders/texture_copy.wgsl
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+// wearechat - generic multiplayer game with voip
+// Copyright (C) 2025 metamuffin
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as published by
+// the Free Software Foundation, version 3 of the License only.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+struct VertexOut {
+ @builtin(position) clip: vec4<f32>,
+ @location(0) texcoord: vec2<f32>,
+};
+
+@group(0) @binding(0) var texture: texture_2d<f32>;
+@group(0) @binding(1) var texture_sampler: sampler;
+
+@vertex
+fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOut {
+ let x = i32(vertex_index) / 2;
+ let y = i32(vertex_index) & 1;
+ return VertexOut(
+ vec4<f32>(f32(x) * 4.0 - 1.0, 1.0 - f32(y) * 4.0, 0.0, 1.0),
+ vec2<f32>(f32(x) * 2.0, f32(y) * 2.0)
+ );
+}
+
+@fragment
+fn fs_main(vertex: VertexOut) -> @location(0) vec4<f32> {
+ return textureSample(texture, texture_sampler, vertex.texcoord);
+}