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author | metamuffin <metamuffin@disroot.org> | 2025-01-26 15:10:37 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-01-26 15:10:37 +0100 |
commit | 66930534a0647e2613360658a6a99eed945e2f0f (patch) | |
tree | 31a769910ef924a11206f1024b4004f74b1e396f /client/src/shaders/fragment_ui.wgsl | |
parent | 0163f8486ceca8bd6897c1074f6846f36827d040 (diff) | |
download | weareserver-66930534a0647e2613360658a6a99eed945e2f0f.tar weareserver-66930534a0647e2613360658a6a99eed945e2f0f.tar.bz2 weareserver-66930534a0647e2613360658a6a99eed945e2f0f.tar.zst |
move files around, graphics config, msaa
Diffstat (limited to 'client/src/shaders/fragment_ui.wgsl')
-rw-r--r-- | client/src/shaders/fragment_ui.wgsl | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/client/src/shaders/fragment_ui.wgsl b/client/src/shaders/fragment_ui.wgsl deleted file mode 100644 index 7cb66ab..0000000 --- a/client/src/shaders/fragment_ui.wgsl +++ /dev/null @@ -1,28 +0,0 @@ -// wearechat - generic multiplayer game with voip -// Copyright (C) 2025 metamuffin -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Affero General Public License as published by -// the Free Software Foundation, version 3 of the License only. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Affero General Public License for more details. -// -// You should have received a copy of the GNU Affero General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. - -struct VertexOut { - @builtin(position) clip: vec4<f32>, - @location(0) uv: vec2<f32>, - @location(1) color: vec4<f32>, -} - -@group(0) @binding(0) var texture: texture_2d<f32>; -@group(0) @binding(1) var texture_sampler: sampler; - -@fragment -fn main(vo: VertexOut) -> @location(0) vec4<f32> { - return pow(textureSample(texture, texture_sampler, vo.uv) * vo.color, vec4(2.2)); -} |