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author | metamuffin <metamuffin@disroot.org> | 2025-01-10 03:23:57 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-01-10 03:23:57 +0100 |
commit | 9446cda10e1a1b82e08d94c9c43a3e024e55c655 (patch) | |
tree | d4dfa9b03feb2dc659e81274ad3b1ad3e603fbb6 /client/src/ui.rs | |
parent | 5d935c26589c014e6dc2941481988abf50e51fdf (diff) | |
download | weareserver-9446cda10e1a1b82e08d94c9c43a3e024e55c655.tar weareserver-9446cda10e1a1b82e08d94c9c43a3e024e55c655.tar.bz2 weareserver-9446cda10e1a1b82e08d94c9c43a3e024e55c655.tar.zst |
ui still no work
Diffstat (limited to 'client/src/ui.rs')
-rw-r--r-- | client/src/ui.rs | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/client/src/ui.rs b/client/src/ui.rs index 3687276..69f1081 100644 --- a/client/src/ui.rs +++ b/client/src/ui.rs @@ -24,13 +24,12 @@ use std::{collections::HashMap, num::NonZeroU64}; use wgpu::{ BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, BindingResource, BindingType, BlendState, Buffer, BufferDescriptor, - BufferUsages, Color, ColorTargetState, ColorWrites, CommandEncoder, CompareFunction, - DepthBiasState, DepthStencilState, Device, Extent3d, FragmentState, FrontFace, IndexFormat, - LoadOp, MultisampleState, Operations, PipelineCompilationOptions, PipelineLayoutDescriptor, - PolygonMode, PrimitiveState, PrimitiveTopology, PushConstantRange, Queue, - RenderPassColorAttachment, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, - SamplerBindingType, SamplerDescriptor, ShaderStages, StencilState, StoreOp, Texture, - TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages, + BufferUsages, ColorTargetState, ColorWrites, CommandEncoder, Device, Extent3d, FragmentState, + FrontFace, IndexFormat, LoadOp, MultisampleState, Operations, PipelineCompilationOptions, + PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology, PushConstantRange, + Queue, RenderPassColorAttachment, RenderPassDescriptor, RenderPipeline, + RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor, ShaderStages, StoreOp, + Texture, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages, TextureView, TextureViewDescriptor, TextureViewDimension, VertexAttribute, VertexBufferLayout, VertexFormat, VertexState, VertexStepMode, include_wgsl, util::{DeviceExt, TextureDataOrder}, @@ -122,7 +121,7 @@ impl UiRenderer { shader_location: 1, }, VertexAttribute { - format: VertexFormat::Float32x3, + format: VertexFormat::Uint32, offset: size_of::<f32>() as u64 * 4, shader_location: 2, }, |