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author | metamuffin <metamuffin@disroot.org> | 2025-01-21 22:00:39 +0100 |
---|---|---|
committer | metamuffin <metamuffin@disroot.org> | 2025-01-21 22:00:39 +0100 |
commit | 12bf2f3302efc9042f12ca17104928c35700c229 (patch) | |
tree | 7abf77d5b94308993c9d67f65413f8a8d698c685 /client | |
parent | 20d5d575ad84da3d37bd581425fc335016f33c82 (diff) | |
download | weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar.bz2 weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar.zst |
split shaders to individual files
Diffstat (limited to 'client')
-rw-r--r-- | client/src/scene_prepare.rs | 34 | ||||
-rw-r--r-- | client/src/scene_render.rs | 13 | ||||
-rw-r--r-- | client/src/shaders/fragment_pbr.wgsl (renamed from client/src/shader.wgsl) | 26 | ||||
-rw-r--r-- | client/src/shaders/fragment_ui.wgsl | 29 | ||||
-rw-r--r-- | client/src/shaders/vertex_ui.wgsl (renamed from client/src/ui.wgsl) | 8 | ||||
-rw-r--r-- | client/src/shaders/vertex_world.wgsl | 46 | ||||
-rw-r--r-- | client/src/shaders/vertex_world_skin.wgsl | 48 | ||||
-rw-r--r-- | client/src/ui.rs | 12 |
8 files changed, 172 insertions, 44 deletions
diff --git a/client/src/scene_prepare.rs b/client/src/scene_prepare.rs index 3a93485..05e9533 100644 --- a/client/src/scene_prepare.rs +++ b/client/src/scene_prepare.rs @@ -110,6 +110,8 @@ pub struct RMeshPart { pub va_normal: Arc<Buffer>, pub va_tangent: Arc<Buffer>, pub va_texcoord: Arc<Buffer>, + pub va_joint_index: Option<Arc<Buffer>>, + pub va_joint_weight: Option<Arc<Buffer>>, pub tex_albedo: Arc<BindGroup>, pub tex_normal: Arc<BindGroup>, pub material: Arc<BindGroup>, @@ -392,6 +394,21 @@ impl ScenePreparer { }) }; + let joint_weight = if let Some(res) = part.va_joint_weight.clone() { + self.vertex_buffers + .try_get(Resource(res.0, PhantomData)) + .map(Some) + } else { + Some(None) + }; + let joint_index = if let Some(res) = part.va_joint_index.clone() { + self.vertex_buffers + .try_get(Resource(res.0, PhantomData)) + .map(Some) + } else { + Some(None) + }; + let mut tex_albedo = None; if let Some(albedores) = part.tex_albedo { if let Some((_tex, bg)) = self.textures.try_get((albedores, false)) { @@ -447,13 +464,24 @@ impl ScenePreparer { Some(va_tangent), Some(va_texcoord), Some(va_position), + Some(va_joint_index), + Some(va_joint_weight), Some(tex_normal), Some(tex_albedo), Some(material), ) = ( - index, normal, tangent, texcoord, position, tex_normal, tex_albedo, + index, + normal, + tangent, + texcoord, + position, + joint_index, + joint_weight, + tex_normal, + tex_albedo, material, ) { + let double_sided = part.g_double_sided.is_some(); debug!("part created (took {:?}) {pres}", start.elapsed()); self.mesh_parts.insert( pres, @@ -464,10 +492,12 @@ impl ScenePreparer { va_tangent, va_position, va_texcoord, + va_joint_index, + va_joint_weight, tex_albedo, tex_normal, material, - double_sided: part.g_double_sided.is_some(), + double_sided, }), 0, ); diff --git a/client/src/scene_render.rs b/client/src/scene_render.rs index 2100d28..3698ff7 100644 --- a/client/src/scene_render.rs +++ b/client/src/scene_render.rs @@ -38,7 +38,10 @@ pub struct ScenePipeline { impl ScenePipeline { pub fn new(device: &Device, format: TextureFormat) -> (Self, BindGroupLayout, BindGroupLayout) { - let module = device.create_shader_module(include_wgsl!("shader.wgsl")); + let fragment_pbr = device.create_shader_module(include_wgsl!("shaders/fragment_pbr.wgsl")); + let vertex_world = device.create_shader_module(include_wgsl!("shaders/vertex_world.wgsl")); + let _vertex_world_skin = + device.create_shader_module(include_wgsl!("shaders/vertex_world_skin.wgsl")); let texture_bgl = device.create_bind_group_layout(&BindGroupLayoutDescriptor { entries: &[ @@ -87,8 +90,8 @@ impl ScenePipeline { label: None, layout: Some(&pipeline_layout), fragment: Some(FragmentState { - module: &module, - entry_point: Some("fs_main"), + module: &fragment_pbr, + entry_point: Some("main"), targets: &[Some(ColorTargetState { blend: Some(BlendState::PREMULTIPLIED_ALPHA_BLENDING), format, @@ -97,8 +100,8 @@ impl ScenePipeline { compilation_options: PipelineCompilationOptions::default(), }), vertex: VertexState { - module: &module, - entry_point: Some("vs_main"), + module: &vertex_world, + entry_point: Some("main"), buffers: &[ // position VertexBufferLayout { diff --git a/client/src/shader.wgsl b/client/src/shaders/fragment_pbr.wgsl index 9cf386c..ac2638d 100644 --- a/client/src/shader.wgsl +++ b/client/src/shaders/fragment_pbr.wgsl @@ -13,12 +13,6 @@ // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. -struct VertexIn { - @location(0) position: vec3<f32>, - @location(1) normal: vec3<f32>, - @location(2) tangent: vec3<f32>, // TODO maybe compress this - @location(3) texcoord: vec2<f32>, -} struct VertexOut { @builtin(position) clip: vec4<f32>, @location(0) normal: vec3<f32>, @@ -26,11 +20,6 @@ struct VertexOut { @location(2) texcoord: vec2<f32>, } -struct PushConst { - modelview: mat4x4<f32>, - model_basis: mat3x3<f32>, -} - struct Material { roughness: f32, metallic: f32, @@ -42,25 +31,12 @@ struct Material { @group(0) @binding(1) var tex_albedo_sampler: sampler; @group(1) @binding(0) var tex_normal: texture_2d<f32>; @group(1) @binding(1) var tex_normal_sampler: sampler; - var<push_constant> pc: PushConst; @group(2) @binding(0) var<uniform> material: Material; const LIGHT: vec3<f32> = vec3(0.64, 0.64, 0.64); -@vertex -fn vs_main(vi: VertexIn) -> VertexOut { - let clip = pc.modelview * vec4(vi.position, 1.); - let vo = VertexOut( - clip, - normalize(pc.model_basis * vi.normal), - normalize(pc.model_basis * vi.tangent), - vi.texcoord - ); - return vo; -} - @fragment -fn fs_main(vo: VertexOut) -> @location(0) vec4<f32> { +fn main(vo: VertexOut) -> @location(0) vec4<f32> { let t_albedo = textureSample(tex_albedo, tex_albedo_sampler, vo.texcoord); let t_normal = textureSample(tex_normal, tex_normal_sampler, vo.texcoord); diff --git a/client/src/shaders/fragment_ui.wgsl b/client/src/shaders/fragment_ui.wgsl new file mode 100644 index 0000000..6638628 --- /dev/null +++ b/client/src/shaders/fragment_ui.wgsl @@ -0,0 +1,29 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + + +struct VertexOut { + @builtin(position) clip: vec4<f32>, + @location(0) uv: vec2<f32>, + @location(1) color: vec4<f32>, +} + +@group(0) @binding(0) var texture: texture_2d<f32>; +@group(0) @binding(1) var texture_sampler: sampler; + +@fragment +fn main(vo: VertexOut) -> @location(0) vec4<f32> { + return pow(textureSample(texture, texture_sampler, vo.uv) * vo.color, vec4(2.2)); +} diff --git a/client/src/ui.wgsl b/client/src/shaders/vertex_ui.wgsl index a444f71..7cbac8b 100644 --- a/client/src/ui.wgsl +++ b/client/src/shaders/vertex_ui.wgsl @@ -24,8 +24,6 @@ struct VertexOut { @location(1) color: vec4<f32>, } -@group(0) @binding(0) var texture: texture_2d<f32>; -@group(0) @binding(1) var texture_sampler: sampler; var<push_constant> project: mat4x4<f32>; fn unpack_color(color: u32) -> vec4<f32> { @@ -38,12 +36,8 @@ fn unpack_color(color: u32) -> vec4<f32> { } @vertex -fn vs_main(@builtin(vertex_index) vindex: u32, vi: VertexIn) -> VertexOut { +fn main(@builtin(vertex_index) vindex: u32, vi: VertexIn) -> VertexOut { var clip = project * vec4(vi.pos, 0., 1.); let vo = VertexOut(clip, vi.uv, unpack_color(vi.color)); return vo; } -@fragment -fn fs_main(vo: VertexOut) -> @location(0) vec4<f32> { - return pow(textureSample(texture, texture_sampler, vo.uv) * vo.color, vec4(2.2)); -} diff --git a/client/src/shaders/vertex_world.wgsl b/client/src/shaders/vertex_world.wgsl new file mode 100644 index 0000000..5d69acd --- /dev/null +++ b/client/src/shaders/vertex_world.wgsl @@ -0,0 +1,46 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + +struct VertexIn { + @location(0) position: vec3<f32>, + @location(1) normal: vec3<f32>, + @location(2) tangent: vec3<f32>, // TODO maybe compress this + @location(3) texcoord: vec2<f32>, +} +struct VertexOut { + @builtin(position) clip: vec4<f32>, + @location(0) normal: vec3<f32>, + @location(1) tangent: vec3<f32>, + @location(2) texcoord: vec2<f32>, +} + +struct PushConst { + modelview: mat4x4<f32>, + model_basis: mat3x3<f32>, +} + +var<push_constant> pc: PushConst; + +@vertex +fn main(vi: VertexIn) -> VertexOut { + let clip = pc.modelview * vec4(vi.position, 1.); + let vo = VertexOut( + clip, + normalize(pc.model_basis * vi.normal), + normalize(pc.model_basis * vi.tangent), + vi.texcoord + ); + return vo; +} diff --git a/client/src/shaders/vertex_world_skin.wgsl b/client/src/shaders/vertex_world_skin.wgsl new file mode 100644 index 0000000..85dda64 --- /dev/null +++ b/client/src/shaders/vertex_world_skin.wgsl @@ -0,0 +1,48 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + +struct VertexIn { + @location(0) position: vec3<f32>, + @location(1) normal: vec3<f32>, + @location(2) tangent: vec3<f32>, // TODO maybe compress this + @location(3) texcoord: vec2<f32>, + @location(4) joint_index: vec4<u32>, + @location(5) joint_weight: vec4<f32>, +} +struct VertexOut { + @builtin(position) clip: vec4<f32>, + @location(0) normal: vec3<f32>, + @location(1) tangent: vec3<f32>, + @location(2) texcoord: vec2<f32>, +} + +struct PushConst { + modelview: mat4x4<f32>, + model_basis: mat3x3<f32>, +} + +var<push_constant> pc: PushConst; + +@vertex +fn main(vi: VertexIn) -> VertexOut { + let clip = pc.modelview * vec4(vi.position, 1.); + let vo = VertexOut( + clip, + normalize(pc.model_basis * vi.normal), + normalize(pc.model_basis * vi.tangent), + vi.texcoord + ); + return vo; +} diff --git a/client/src/ui.rs b/client/src/ui.rs index 92de3c8..78ca29d 100644 --- a/client/src/ui.rs +++ b/client/src/ui.rs @@ -75,7 +75,9 @@ pub enum UiEvent { impl UiRenderer { pub fn new(device: Arc<Device>, queue: Arc<Queue>, format: TextureFormat) -> Self { - let module = device.create_shader_module(include_wgsl!("ui.wgsl")); + let frag_shader = device.create_shader_module(include_wgsl!("shaders/fragment_ui.wgsl")); + let vert_shader = device.create_shader_module(include_wgsl!("shaders/vertex_ui.wgsl")); + let bind_group_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor { entries: &[ BindGroupLayoutEntry { @@ -109,8 +111,8 @@ impl UiRenderer { label: None, layout: Some(&pipeline_layout), fragment: Some(FragmentState { - module: &module, - entry_point: Some("fs_main"), + module: &frag_shader, + entry_point: Some("main"), targets: &[Some(ColorTargetState { blend: Some(BlendState::PREMULTIPLIED_ALPHA_BLENDING), format, @@ -119,8 +121,8 @@ impl UiRenderer { compilation_options: PipelineCompilationOptions::default(), }), vertex: VertexState { - module: &module, - entry_point: Some("vs_main"), + module: &vert_shader, + entry_point: Some("main"), buffers: &[VertexBufferLayout { array_stride: size_of::<Vertex>() as u64, step_mode: VertexStepMode::Vertex, |