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authormetamuffin <metamuffin@disroot.org>2025-01-21 15:48:04 +0100
committermetamuffin <metamuffin@disroot.org>2025-01-21 15:48:04 +0100
commit758793bccbea3a176c4f587c1733ac3b90045a78 (patch)
treeb01dc4f7f62fe73edbfde38df5ec4fd970596070 /doc
parent2dd08d042aae468b23e5943ac2e9d807e5b5f6ba (diff)
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other texture formats
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1 files changed, 4 insertions, 0 deletions
diff --git a/doc/other.md b/doc/other.md
index 76ab9e8..5d4fe5d 100644
--- a/doc/other.md
+++ b/doc/other.md
@@ -34,6 +34,8 @@
| EXT_mesh_gpu_instancing | Not required (2) |
| EXT_meshopt_compression | Todo, maybe |
| EXT_texture_webp | Supported |
+| EXT_texture_avif \* | Supported |
+| EXT_texture_qoi \* | Supported |
| VRMC_vrm | Todo |
| VRMC_vrm_animation | Todo, maybe |
| VRMC_springBone | Todo |
@@ -42,6 +44,8 @@
| VRMC_materials_mtoon | Todo |
| VRMC_materials_hdr_emissiveMultiplier | Todo, maybe |
+Extensions marked with \* are drafts.
+
1. We can do the same by sharing subresources.
2. Shared parts can be optimized to instanced drawing by the client. This would
also only be a bandwidth optimization, avoiding gigantic prefabs.