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author | metamuffin <metamuffin@disroot.org> | 2025-02-03 21:46:29 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-02-03 21:46:29 +0100 |
commit | ae14c194a25e258659104e89553ad48a8ae9ca3b (patch) | |
tree | 793b73af2c045d7acf218912afbc182a6720436f /doc | |
parent | 163e10c9f618f0e4cd7b4456476ad1c2322db5d7 (diff) | |
download | weareserver-ae14c194a25e258659104e89553ad48a8ae9ca3b.tar weareserver-ae14c194a25e258659104e89553ad48a8ae9ca3b.tar.bz2 weareserver-ae14c194a25e258659104e89553ad48a8ae9ca3b.tar.zst |
armatures in prefab
Diffstat (limited to 'doc')
-rw-r--r-- | doc/resources.md | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/resources.md b/doc/resources.md index 53bd3c0..67fca4a 100644 --- a/doc/resources.md +++ b/doc/resources.md @@ -30,6 +30,7 @@ | `mesh` | `Affine3`, `Res<MeshPart>` | Multi key | | `collision` | `Affine3`, `Res<ColliderPart>` | Multi key | | `light` | `Vec3`, `Res<LightPart>` | Multi key | +| `armature` | `Res<ArmaturePart>` | Multi key | | `environment` | `Res<EnvironmentPart>` | | ## MeshPart @@ -43,7 +44,7 @@ white except normals are zero. | -------------------- | ------------------- | ------------------ | | `name` | `String` | | | `index` | `Res<[u32; 3]>` | | -| `armature` | `Res<Armature>` | | +| `armature` | `u32` | | | `g_metallic` | `Float` | | | `g_roughness` | `Float` | | | `g_albedo` | `Vec3` | | @@ -100,7 +101,7 @@ white except normals are zero. - **Static Hint**: Object will not move often. This allows implementations to choose instanced rending when MeshPart are added more than once. -## Armature +## ArmaturePart Armature is used for humanoid avatar rigging and generally follows VRM specification. Joints are arranged in a hierarchy where transforms are |