diff options
-rw-r--r-- | doc/resources.md | 119 |
1 files changed, 60 insertions, 59 deletions
diff --git a/doc/resources.md b/doc/resources.md index c11813b..86f874a 100644 --- a/doc/resources.md +++ b/doc/resources.md @@ -15,16 +15,16 @@ | Key | Value Type | | -------- | ---------- | -| \<Name\> | Resource | +| \<Name\> | `Res` | ## Prefab -| Key | Value Type | | -| ----------- | -------------------------------- | --------- | -| mesh | Matrix3, Vec3, Res<MeshPart> | Multi key | -| collider | Matrix3, Vec3, Res<ColliderPart> | Multi key | -| light | Vec3, Res<LightPart> | Multi key | -| environment | Res<EnvironmentPart> | | +| Key | Value Type | | +| ------------- | -------------------------------------- | --------- | +| `mesh` | `Matrix3`, `Vec3`, `Res<MeshPart>` | Multi key | +| `collider` | `Matrix3`, `Vec3`, `Res<ColliderPart>` | Multi key | +| `light` | `Vec3`, `Res<LightPart>` | Multi key | +| `environment` | `Res<EnvironmentPart>` | | ## MeshPart @@ -33,39 +33,39 @@ array. ombinations of g_\*, va_\* and tex_\* are multiplied except normal which is added. Defaults should be the identity for that operation, so default is 1 / white except normals are zero. -| Key | Value Type | | -| ------------------ | ------------- | ------------------ | -| name | String | | -| index | Resource | | -| g_metallic | Float | | -| g_roughness | Float | | -| g_albedo | Vec3 | | -| g_alpha | Float | | -| g_transmission | Float | | -| g_emission | Vec3 | | -| g_refractive_index | Float | | -| g_attenuation | Vec3 | | -| g_dispersion | Float | | -| g_thickness | Float | | -| g_unlit | | | -| va_position | [Resource; 3] | | -| va_normal | [Resource; 3] | | -| va_texcoord | [Resource; 2] | | -| va_roughness | Resource | | -| va_metallic | Resource | | -| va_albedo | [Resource; 3] | | -| va_alpha | Resource | | -| va_transmission | Resource | | -| va_emission | Resource | | -| tex_normal | Resource | Use color channels | -| tex_roughness | Resource | Use green channel | -| tex_metallic | Resource | Use blue channel | -| tex_albedo | Resource | Use color channels | -| tex_alpha | Resource | Use alpha channel | -| tex_transmission | Resource | Use red channel | -| tex_emission | Resource | Use color channels | -| tex_thickness | Resource | Use green channel | -| tex_occlusion | Resource | Use red channel | +| Key | Value Type | | +| -------------------- | -------------- | ------------------ | +| `name` | `String` | | +| `index` | `Res` | | +| `g_metallic` | `Float` | | +| `g_roughness` | `Float` | | +| `g_albedo` | `Vec3` | | +| `g_alpha` | `Float` | | +| `g_transmission` | `Float` | | +| `g_emission` | `Vec3` | | +| `g_refractive_index` | `Float` | | +| `g_attenuation` | `Vec3` | | +| `g_dispersion` | `Float` | | +| `g_thickness` | `Float` | | +| `g_unlit` | | | +| `va_position` | `Res<[Vec3]>` | | +| `va_normal` | `Res<[Vec3]>` | | +| `va_texcoord` | `Res<[Vec2]>` | | +| `va_roughness` | `Res<Float>` | | +| `va_metallic` | `Res<Float>` | | +| `va_albedo` | `Res<[Vec3]>` | | +| `va_alpha` | `Res<Float>` | | +| `va_transmission` | `Res<Float>` | | +| `va_emission` | `Res<Float>` | | +| `tex_normal` | `Res<Texture>` | Use color channels | +| `tex_roughness` | `Res<Texture>` | Use green channel | +| `tex_metallic` | `Res<Texture>` | Use blue channel | +| `tex_albedo` | `Res<Texture>` | Use color channels | +| `tex_alpha` | `Res<Texture>` | Use alpha channel | +| `tex_transmission` | `Res<Texture>` | Use red channel | +| `tex_emission` | `Res<Texture>` | Use color channels | +| `tex_thickness` | `Res<Texture>` | Use green channel | +| `tex_occlusion` | `Res<Texture>` | Use red channel | - **Attenuation**: Attenuation coefficient for each color channel due to scattering within the material volume expressed as e-folding distance (m^-1). @@ -82,11 +82,11 @@ white except normals are zero. ## LightPart -| Key | Value Type | -| -------- | ------------------ | -| radius | Float | -| emission | Vec3 | -| spot | Vec3, Float, Float | +| Key | Value Type | +| ---------- | ------------------------ | +| `radius` | `Float` | +| `emission` | `Vec3` | +| `spot` | `Vec3`, `Float`, `Float` | - **Emission**: Luminous intensity in candela per channel. Equivalent of `color` multiplied with `intensity` of [KHR_lights_punctual]. @@ -98,10 +98,10 @@ white except normals are zero. ## EnvironmentPart -| Key | Value Type | | -| ------ | ---------- | ---------------- | -| skybox | Resource | | -| sun | Vec3, Vec3 | Direction, Color | +| Key | Value Type | | +| -------- | -------------- | ---------------- | +| `skybox` | `Res` | | +| `sun` | `Vec3`, `Vec3` | Direction, Color | ## Texture @@ -111,16 +111,17 @@ WebP Only one key for shape should be set. -| Key | Value Type | | -| ---------------- | --------------------------------- | ---------------------------------------- | -| friction_kinetic | Float | Friction coeffient for kinectic friction | -| friction_static | Float | Friction coeffient for static friction | -| sh_box | Vec3 | Side lengths | -| sh_sphere | Float | Radius | -| sh_cylinder | Float, Float, Float | Bottom/Top Radius, Height | -| sh_capsule | Float, Float, Float | Bottom/Top Radius, Height | -| sh_convex_hull | Resource<\[Vec3\]> | Convex hull points | -| sh_mesh | Resource<u32>, Resource<\[Vec3\]> | Mesh index + vertex buffer | +| Key | Value Type | | +| ------------------- | ------------------------- | -------------------------- | +| `restitution_coeff` | `Float` | | +| `friction_kinetic` | `Float` | Coeffient | +| `friction_static` | `Float` | Coeffient | +| `sh_box` | `Vec3` | Side lengths | +| `sh_sphere` | `Float` | Radius | +| `sh_cylinder` | `Float`, `Float`, `Float` | Bottom/Top Radius, Height | +| `sh_capsule` | `Float`, `Float`, `Float` | Bottom/Top Radius, Height | +| `sh_convex_hull` | `Res<[Vec3]>` | Convex hull points | +| `sh_mesh` | `Res<u32>`, `Res<[Vec3]>` | Mesh index + vertex buffer | [KHR_materials_transmission]: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_transmission [KHR_materials_ior]: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_ior |