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-rw-r--r--client/src/ui.wgsl24
1 files changed, 16 insertions, 8 deletions
diff --git a/client/src/ui.wgsl b/client/src/ui.wgsl
index 174f20c..3dd9b62 100644
--- a/client/src/ui.wgsl
+++ b/client/src/ui.wgsl
@@ -16,28 +16,36 @@
struct VertexIn {
@location(0) pos: vec2<f32>,
@location(1) uv: vec2<f32>,
- @location(2) color: vec3<f32>,
+ @location(2) color: u32,
}
struct VertexOut {
@builtin(position) clip: vec4<f32>,
@location(0) uv: vec2<f32>,
- @location(1) color: vec3<f32>,
+ @location(1) color: vec4<f32>,
}
@group(0) @binding(0) var texture: texture_2d<f32>;
@group(0) @binding(1) var texture_sampler: sampler;
var<push_constant> project: mat4x4<f32>;
+fn unpack_color(color: u32) -> vec4<f32> {
+ return vec4<f32>(
+ f32(color & 255u),
+ f32((color >> 8u) & 255u),
+ f32((color >> 16u) & 255u),
+ f32((color >> 24u) & 255u),
+ ) / 255.0;
+}
+
@vertex
fn vs_main(vi: VertexIn) -> VertexOut {
- var clip = project * vec4(vi.pos, 0., -1.);
- clip /= clip.w;
- clip.x *= -1.;
- clip.y *= -1.;
- let vo = VertexOut(clip, vi.uv, vi.color);
+ // var clip = project * vec4(vi.pos, 0., 1.);
+ var clip = vec4(vi.pos / 200., 0., 1.);
+ let vo = VertexOut(clip, vi.uv, unpack_color(vi.color));
return vo;
}
@fragment
fn fs_main(vo: VertexOut) -> @location(0) vec4<f32> {
- return textureSample(texture, texture_sampler, vo.uv) * vec4(vo.color, 1.);
+ return vec4(1., 0., 1., 1.);
+ // return textureSample(texture, texture_sampler, vo.uv) * vec4(vo.color, 1.);
}