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// wearechat - generic multiplayer game with voip
// Copyright (C) 2025 metamuffin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, version 3 of the License only.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
struct VertexIn {
@location(0) pos: vec2<f32>,
@location(1) uv: vec2<f32>,
@location(2) color: u32,
}
struct VertexOut {
@builtin(position) clip: vec4<f32>,
@location(0) uv: vec2<f32>,
@location(1) color: vec4<f32>,
}
@group(0) @binding(0) var texture: texture_2d<f32>;
@group(0) @binding(1) var texture_sampler: sampler;
var<push_constant> project: mat4x4<f32>;
fn unpack_color(color: u32) -> vec4<f32> {
return vec4<f32>(
f32(color & 255u),
f32((color >> 8u) & 255u),
f32((color >> 16u) & 255u),
f32((color >> 24u) & 255u),
) / 255.0;
}
@vertex
fn vs_main(vi: VertexIn) -> VertexOut {
// var clip = project * vec4(vi.pos, 0., 1.);
var clip = vec4(vi.pos / 200., 0., 1.);
let vo = VertexOut(clip, vi.uv, unpack_color(vi.color));
return vo;
}
@fragment
fn fs_main(vo: VertexOut) -> @location(0) vec4<f32> {
return vec4(1., 0., 1., 1.);
// return textureSample(texture, texture_sampler, vo.uv) * vec4(vo.color, 1.);
}
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