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-rw-r--r--client/src/ui.rs15
-rw-r--r--client/src/ui.wgsl24
2 files changed, 23 insertions, 16 deletions
diff --git a/client/src/ui.rs b/client/src/ui.rs
index 3687276..69f1081 100644
--- a/client/src/ui.rs
+++ b/client/src/ui.rs
@@ -24,13 +24,12 @@ use std::{collections::HashMap, num::NonZeroU64};
use wgpu::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutDescriptor,
BindGroupLayoutEntry, BindingResource, BindingType, BlendState, Buffer, BufferDescriptor,
- BufferUsages, Color, ColorTargetState, ColorWrites, CommandEncoder, CompareFunction,
- DepthBiasState, DepthStencilState, Device, Extent3d, FragmentState, FrontFace, IndexFormat,
- LoadOp, MultisampleState, Operations, PipelineCompilationOptions, PipelineLayoutDescriptor,
- PolygonMode, PrimitiveState, PrimitiveTopology, PushConstantRange, Queue,
- RenderPassColorAttachment, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor,
- SamplerBindingType, SamplerDescriptor, ShaderStages, StencilState, StoreOp, Texture,
- TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
+ BufferUsages, ColorTargetState, ColorWrites, CommandEncoder, Device, Extent3d, FragmentState,
+ FrontFace, IndexFormat, LoadOp, MultisampleState, Operations, PipelineCompilationOptions,
+ PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology, PushConstantRange,
+ Queue, RenderPassColorAttachment, RenderPassDescriptor, RenderPipeline,
+ RenderPipelineDescriptor, SamplerBindingType, SamplerDescriptor, ShaderStages, StoreOp,
+ Texture, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages,
TextureView, TextureViewDescriptor, TextureViewDimension, VertexAttribute, VertexBufferLayout,
VertexFormat, VertexState, VertexStepMode, include_wgsl,
util::{DeviceExt, TextureDataOrder},
@@ -122,7 +121,7 @@ impl UiRenderer {
shader_location: 1,
},
VertexAttribute {
- format: VertexFormat::Float32x3,
+ format: VertexFormat::Uint32,
offset: size_of::<f32>() as u64 * 4,
shader_location: 2,
},
diff --git a/client/src/ui.wgsl b/client/src/ui.wgsl
index 174f20c..3dd9b62 100644
--- a/client/src/ui.wgsl
+++ b/client/src/ui.wgsl
@@ -16,28 +16,36 @@
struct VertexIn {
@location(0) pos: vec2<f32>,
@location(1) uv: vec2<f32>,
- @location(2) color: vec3<f32>,
+ @location(2) color: u32,
}
struct VertexOut {
@builtin(position) clip: vec4<f32>,
@location(0) uv: vec2<f32>,
- @location(1) color: vec3<f32>,
+ @location(1) color: vec4<f32>,
}
@group(0) @binding(0) var texture: texture_2d<f32>;
@group(0) @binding(1) var texture_sampler: sampler;
var<push_constant> project: mat4x4<f32>;
+fn unpack_color(color: u32) -> vec4<f32> {
+ return vec4<f32>(
+ f32(color & 255u),
+ f32((color >> 8u) & 255u),
+ f32((color >> 16u) & 255u),
+ f32((color >> 24u) & 255u),
+ ) / 255.0;
+}
+
@vertex
fn vs_main(vi: VertexIn) -> VertexOut {
- var clip = project * vec4(vi.pos, 0., -1.);
- clip /= clip.w;
- clip.x *= -1.;
- clip.y *= -1.;
- let vo = VertexOut(clip, vi.uv, vi.color);
+ // var clip = project * vec4(vi.pos, 0., 1.);
+ var clip = vec4(vi.pos / 200., 0., 1.);
+ let vo = VertexOut(clip, vi.uv, unpack_color(vi.color));
return vo;
}
@fragment
fn fs_main(vo: VertexOut) -> @location(0) vec4<f32> {
- return textureSample(texture, texture_sampler, vo.uv) * vec4(vo.color, 1.);
+ return vec4(1., 0., 1., 1.);
+ // return textureSample(texture, texture_sampler, vo.uv) * vec4(vo.color, 1.);
}