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-rw-r--r--client/Cargo.toml1
-rw-r--r--client/src/main.rs3
-rw-r--r--client/src/part.rs157
3 files changed, 160 insertions, 1 deletions
diff --git a/client/Cargo.toml b/client/Cargo.toml
index b0ba84a..ffa40e4 100644
--- a/client/Cargo.toml
+++ b/client/Cargo.toml
@@ -13,3 +13,4 @@ log = "0.4.22"
pollster = "0.4.0"
wgpu = "23.0.1"
winit = "0.30.8"
+weareshared = { path = "../shared" }
diff --git a/client/src/main.rs b/client/src/main.rs
index 1aa05db..543db6d 100644
--- a/client/src/main.rs
+++ b/client/src/main.rs
@@ -1,5 +1,6 @@
-pub mod window;
pub mod renderer;
+pub mod window;
+pub mod part;
use anyhow::Result;
use clap::Parser;
diff --git a/client/src/part.rs b/client/src/part.rs
new file mode 100644
index 0000000..15835d0
--- /dev/null
+++ b/client/src/part.rs
@@ -0,0 +1,157 @@
+use anyhow::Result;
+use weareshared::{
+ packets::Resource,
+ resources::{Indecies, Part, VertexAttributes},
+};
+use wgpu::{
+ BindGroup, BindGroupDescriptor, BindGroupLayoutDescriptor, BlendState, Buffer, BufferUsages,
+ ColorTargetState, ColorWrites, CommandEncoder, Device, FragmentState, FrontFace, IndexFormat,
+ LoadOp, MultisampleState, Operations, PipelineCompilationOptions, PipelineLayoutDescriptor,
+ PolygonMode, PrimitiveState, PrimitiveTopology, RenderPassColorAttachment,
+ RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, StoreOp, TextureFormat,
+ TextureView, VertexAttribute, VertexBufferLayout, VertexFormat, VertexState, VertexStepMode,
+ include_wgsl,
+ util::{BufferInitDescriptor, DeviceExt},
+};
+
+pub struct RenderPart {
+ vertex: Buffer,
+ index: Buffer,
+ pipeline: RenderPipeline,
+ bind_group: BindGroup,
+ n_vertex: u32,
+}
+pub struct PartData {
+ target: Part,
+ vertex: Vec<Option<VertexAttributes>>,
+ index: Option<Indecies>,
+}
+
+impl PartData {
+ pub fn update(&mut self, hash: Resource, data: &[u8]) -> Result<bool> {
+ if Some(hash) == self.target.index {
+ self.index = Some(Indecies::deserialize(data)?)
+ }
+ for (thash, tdata) in self.target.vertex.iter().zip(self.vertex.iter_mut()) {
+ if hash == *thash {
+ *tdata = Some(VertexAttributes::deserialize(data)?)
+ }
+ }
+ Ok(self.vertex.iter().all(|v| v.is_some()) && self.index.is_some())
+ }
+}
+
+impl RenderPart {
+ pub fn new(device: Device, data: PartData, format: TextureFormat) -> Self {
+ let mut vertex = Vec::new();
+ let mut index = Vec::new();
+ let attrs = data.vertex.unwrap();
+ for i in 0..data.vertex[0].as_ref().unwrap().0.len() {
+ vertex.extend(attrs[0].0[i].to_le_bytes());
+ vertex.extend(attrs[1].0[i].to_le_bytes());
+ vertex.extend(attrs[2].0[i].to_le_bytes());
+ }
+ let mut n_vertex = 0;
+ for ind in data.index.unwrap().0 {
+ index.extend(ind[0].to_le_bytes());
+ index.extend(ind[1].to_le_bytes());
+ index.extend(ind[2].to_le_bytes());
+ n_vertex += 3;
+ }
+
+ let vertex = device.create_buffer_init(&BufferInitDescriptor {
+ label: None,
+ contents: &vertex,
+ usage: BufferUsages::VERTEX | BufferUsages::COPY_DST,
+ });
+ let index = device.create_buffer_init(&BufferInitDescriptor {
+ label: None,
+ contents: &index,
+ usage: BufferUsages::INDEX | BufferUsages::COPY_DST,
+ });
+
+ let module = device.create_shader_module(include_wgsl!("shader.wgsl"));
+
+ let bind_group_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
+ entries: &[],
+ label: None,
+ });
+ let bind_group = device.create_bind_group(&BindGroupDescriptor {
+ label: None,
+ layout: &bind_group_layout,
+ entries: &[],
+ });
+ let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
+ label: None,
+ bind_group_layouts: &[&bind_group_layout],
+ push_constant_ranges: &[],
+ });
+ let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
+ label: None,
+ layout: Some(&pipeline_layout),
+ fragment: Some(FragmentState {
+ module: &module,
+ entry_point: Some("fs_main"),
+ targets: &[Some(ColorTargetState {
+ blend: Some(BlendState::PREMULTIPLIED_ALPHA_BLENDING),
+ format,
+ write_mask: ColorWrites::all(),
+ })],
+ compilation_options: PipelineCompilationOptions::default(),
+ }),
+ vertex: VertexState {
+ module: &module,
+ entry_point: Some("vs_main"),
+ buffers: &[VertexBufferLayout {
+ step_mode: VertexStepMode::Vertex,
+ array_stride: 3,
+ attributes: &[VertexAttribute {
+ format: VertexFormat::Float32x3,
+ offset: 0,
+ shader_location: 0,
+ }],
+ }],
+ compilation_options: PipelineCompilationOptions::default(),
+ },
+ primitive: PrimitiveState {
+ topology: PrimitiveTopology::TriangleList,
+ front_face: FrontFace::Ccw,
+ cull_mode: None, //Some(Face::Back),
+ polygon_mode: PolygonMode::Fill,
+ ..Default::default()
+ },
+ depth_stencil: Default::default(),
+ multisample: MultisampleState::default(),
+ multiview: None,
+ cache: None,
+ });
+
+ Self {
+ bind_group,
+ index,
+ vertex,
+ pipeline,
+ n_vertex,
+ }
+ }
+ pub fn draw(&self, commands: &mut CommandEncoder, target: TextureView) {
+ let mut rpass = commands.begin_render_pass(&RenderPassDescriptor {
+ label: None,
+ color_attachments: &[Some(RenderPassColorAttachment {
+ view: &target,
+ resolve_target: None,
+ ops: Operations {
+ store: StoreOp::Store,
+ load: LoadOp::Load,
+ },
+ })],
+ ..Default::default()
+ });
+
+ rpass.set_bind_group(0, &self.bind_group, &[]);
+ rpass.set_pipeline(&self.pipeline);
+ rpass.set_vertex_buffer(0, self.vertex.slice(..));
+ rpass.set_index_buffer(self.index.slice(..), IndexFormat::Uint16);
+ rpass.draw(0..self.n_vertex, 0..1);
+ }
+}