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@@ -48,6 +48,7 @@ white except normals are zero.
| `g_dispersion` | `Float` | |
| `g_thickness` | `Float` | |
| `g_unlit` | | |
+| `g_double_sided` | | |
| `va_position` | `Res<[Vec3]>` | |
| `va_normal` | `Res<[Vec3]>` | |
| `va_texcoord` | `Res<[Vec2]>` | |
@@ -79,6 +80,8 @@ white except normals are zero.
[KHR_materials_dispersion].
- **Unlit**: Directly transfers \*_albedo to the screen if set. No lighting
shaders are applied. See [KHR_materials_unlit]
+- **Double Sided**: Disable backface culling for this mesh. Equivalent to
+ `material.doubleSided` of glTF 2.0.
## LightPart