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-rw-r--r--shared/src/resources.rs172
1 files changed, 107 insertions, 65 deletions
diff --git a/shared/src/resources.rs b/shared/src/resources.rs
index a677755..cdf53bd 100644
--- a/shared/src/resources.rs
+++ b/shared/src/resources.rs
@@ -1,5 +1,5 @@
-use crate::packets::Resource;
-use anyhow::{Result, anyhow};
+use crate::packets::{ReadWrite, Resource};
+use anyhow::{Result, bail};
use log::warn;
use std::io::{Read, Write};
@@ -8,120 +8,130 @@ pub struct Prefab(pub Vec<Resource>);
#[derive(Debug, Default, Clone)]
pub struct Part {
- pub vertex: Vec<Resource>,
pub index: Option<Resource>,
- pub armature: Option<Resource>,
- pub fragment_shader: Option<Resource>,
- pub fragment_shader_data: Option<Resource>,
- pub vertex_shader: Option<Resource>,
- pub vertex_shader_data: Option<Resource>,
- pub texture: Vec<Resource>,
+ pub va_position: Option<[Attribute; 3]>,
+ pub va_normal: Option<[Attribute; 3]>,
+ pub va_texcoord: Option<[Attribute; 2]>,
+ pub va_pbr_roughness: Option<Attribute>,
+ pub va_pbr_metallic: Option<Attribute>,
+ pub va_pbr_albedo: Option<[Attribute; 3]>,
+ pub va_pbr_transmission: Option<Attribute>,
+}
+
+#[derive(Debug, Clone)]
+pub enum Attribute {
+ Constant(f32),
+ Vertex(Resource),
+ Texture(Resource),
}
#[derive(Debug, Default, Clone)]
-pub struct VertexAttributes(pub Vec<f32>);
+pub struct AttributeArray(pub Vec<f32>);
#[derive(Debug, Default, Clone)]
-pub struct Indecies(pub Vec<[u16; 3]>);
+pub struct IndexArray(pub Vec<[u16; 3]>);
-impl Prefab {
- pub fn serialize(&self, w: &mut Vec<u8>) -> Result<()> {
+impl ReadWrite for Prefab {
+ fn write(&self, w: &mut dyn Write) -> Result<()> {
for x in self.0.clone() {
w.write_all(&x.0)?;
}
Ok(())
}
- pub fn deserialize(r: &[u8]) -> Result<Self> {
+ fn read(r: &mut dyn Read) -> Result<Self> {
let mut s = Prefab::default();
- for x in r.iter().array_chunks::<32>() {
+ let mut g = Vec::new();
+ r.read_to_end(&mut g)?;
+ for x in g.iter().array_chunks::<32>() {
s.0.push(Resource(x.map(|x| *x)))
}
Ok(s)
}
}
-impl Indecies {
- pub fn serialize(&self, w: &mut Vec<u8>) -> Result<()> {
+impl ReadWrite for IndexArray {
+ fn write(&self, w: &mut dyn Write) -> Result<()> {
for x in self.0.clone() {
w.write_all(x.map(|x| x.to_be_bytes()).as_flattened())?;
}
Ok(())
}
- pub fn deserialize(r: &[u8]) -> Result<Self> {
+ fn read(r: &mut dyn Read) -> Result<Self> {
let mut s = Self(Vec::new());
- for x in r.iter().array_chunks::<2>().array_chunks::<3>() {
+ let mut g = Vec::new();
+ r.read_to_end(&mut g)?;
+ for x in g.iter().array_chunks::<2>().array_chunks::<3>() {
s.0.push(x.map(|x| u16::from_be_bytes(x.map(|x| *x))))
}
Ok(s)
}
}
-impl VertexAttributes {
- pub fn serialize(&self, w: &mut Vec<u8>) -> Result<()> {
+impl ReadWrite for AttributeArray {
+ fn write(&self, w: &mut dyn Write) -> Result<()> {
for x in self.0.clone() {
w.write_all(&x.to_be_bytes())?;
}
Ok(())
}
- pub fn deserialize(r: &[u8]) -> Result<Self> {
+ fn read(r: &mut dyn Read) -> Result<Self> {
let mut s = Self(Vec::new());
- for x in r.iter().array_chunks::<4>() {
+ let mut g = Vec::new();
+ r.read_to_end(&mut g)?;
+ for x in g.iter().array_chunks::<4>() {
s.0.push(f32::from_be_bytes(x.map(|x| *x)))
}
Ok(s)
}
}
-impl Part {
- pub fn serialize(&self, w: &mut Vec<u8>) -> Result<()> {
- for x in &self.vertex {
- write_kv(w, b"vertex", &x.0);
+impl ReadWrite for Part {
+ fn write(&self, w: &mut dyn Write) -> Result<()> {
+ if let Some(a) = &self.index {
+ write_kv(w, b"index", &a.write_alloc())?;
}
- if let Some(x) = &self.index {
- write_kv(w, b"index", &x.0);
+ if let Some(a) = &self.va_position {
+ write_kv(w, b"va_position", &a.write_alloc())?;
}
- if let Some(x) = &self.armature {
- write_kv(w, b"armature", &x.0);
+ if let Some(a) = &self.va_normal {
+ write_kv(w, b"va_normal", &a.write_alloc())?;
}
- if let Some(x) = &self.fragment_shader {
- write_kv(w, b"fragment_shader", &x.0);
+ if let Some(a) = &self.va_texcoord {
+ write_kv(w, b"va_texcoord", &a.write_alloc())?;
}
- if let Some(x) = &self.fragment_shader_data {
- write_kv(w, b"fragment_shader_data", &x.0);
+ if let Some(a) = &self.va_pbr_roughness {
+ write_kv(w, b"va_pbr_roughness", &a.write_alloc())?;
}
- if let Some(x) = &self.vertex_shader {
- write_kv(w, b"vertex_shader", &x.0);
+ if let Some(a) = &self.va_pbr_metallic {
+ write_kv(w, b"va_pbr_metallic", &a.write_alloc())?;
}
- if let Some(x) = &self.vertex_shader_data {
- write_kv(w, b"vertex_shader_data", &x.0);
- }
- for x in &self.vertex {
- write_kv(w, b"texture", &x.0);
+ if let Some(a) = &self.va_pbr_albedo {
+ write_kv(w, b"va_pbr_albedo", &a.write_alloc())?;
}
Ok(())
}
- pub fn deserialize(mut r: &[u8]) -> Result<Self> {
+ fn read(r: &mut dyn Read) -> Result<Self> {
let mut s = Self::default();
- while !r.is_empty() {
- let (k, v) = read_kv(&mut r)?;
+ let mut g = Vec::new();
+ r.read_to_end(&mut g)?;
+ let mut g = g.as_slice();
+ while !g.is_empty() {
+ let (k, v) = read_kv(&mut g)?;
+ let mut v = v.as_slice();
match k.as_slice() {
- b"vertex" => s.vertex.push(slice_to_res(&v)?),
- b"index" => s.index = Some(slice_to_res(&v)?),
- b"armature" => s.armature = Some(slice_to_res(&v)?),
- b"fragment_shader" => s.fragment_shader = Some(slice_to_res(&v)?),
- b"fragment_shader_data" => s.fragment_shader_data = Some(slice_to_res(&v)?),
- b"vertex_shader" => s.vertex_shader = Some(slice_to_res(&v)?),
- b"vertex_shader_data" => s.vertex_shader_data = Some(slice_to_res(&v)?),
- b"texture" => s.texture.push(slice_to_res(&v)?),
+ b"index" => s.index = Some(<_ as ReadWrite>::read(&mut v)?),
+ b"va_position" => s.va_position = Some(<_ as ReadWrite>::read(&mut v)?),
+ b"va_normal" => s.va_normal = Some(<_ as ReadWrite>::read(&mut v)?),
+ b"va_texcoord" => s.va_texcoord = Some(<_ as ReadWrite>::read(&mut v)?),
+ b"va_pbr_roughness" => s.va_pbr_roughness = Some(<_ as ReadWrite>::read(&mut v)?),
+ b"va_pbr_metallic" => s.va_pbr_metallic = Some(<_ as ReadWrite>::read(&mut v)?),
+ b"va_pbr_albedo" => s.va_pbr_albedo = Some(<_ as ReadWrite>::read(&mut v)?),
+ b"va_pbr_transmission" => {
+ s.va_pbr_transmission = Some(<_ as ReadWrite>::read(&mut v)?)
+ }
_ => warn!("unknown part key"),
}
}
Ok(s)
}
}
-fn slice_to_res(s: &[u8]) -> Result<Resource> {
- Ok(Resource(
- s.try_into()
- .map_err(|_| anyhow!("resource length incorrect"))?,
- ))
-}
-fn read_kv(r: &mut &[u8]) -> Result<(Vec<u8>, Vec<u8>)> {
+fn read_kv(r: &mut dyn Read) -> Result<(Vec<u8>, Vec<u8>)> {
let mut key_size = [0; 2];
let mut value_size = [0; 2];
r.read_exact(&mut key_size)?;
@@ -134,9 +144,41 @@ fn read_kv(r: &mut &[u8]) -> Result<(Vec<u8>, Vec<u8>)> {
r.read_exact(&mut key)?;
Ok((key, value))
}
-fn write_kv(w: &mut Vec<u8>, key: &[u8], value: &[u8]) {
- w.extend(&(key.len() as u16).to_be_bytes());
- w.extend(&(value.len() as u16).to_be_bytes());
- w.extend(key);
- w.extend(value);
+
+fn write_kv(w: &mut dyn Write, key: &[u8], value: &[u8]) -> Result<()> {
+ w.write_all(&(key.len() as u16).to_be_bytes())?;
+ w.write_all(&(value.len() as u16).to_be_bytes())?;
+ w.write_all(key)?;
+ w.write_all(value)?;
+ Ok(())
+}
+
+impl ReadWrite for Attribute {
+ fn write(&self, w: &mut dyn Write) -> Result<()> {
+ match self {
+ Attribute::Constant(v) => {
+ w.write_all(&[0x01])?;
+ w.write_all(&v.to_be_bytes())?;
+ }
+ Attribute::Vertex(resource) => {
+ w.write_all(&[0x02])?;
+ resource.write(w)?;
+ }
+ Attribute::Texture(resource) => {
+ w.write_all(&[0x03])?;
+ resource.write(w)?;
+ }
+ }
+ Ok(())
+ }
+ fn read(r: &mut dyn Read) -> Result<Self> {
+ let mut tag = [0u8; 1];
+ r.read_exact(&mut tag)?;
+ Ok(match tag[0] {
+ 0x01 => Self::Constant(f32::read(r)?),
+ 0x02 => Self::Vertex(Resource::read(r)?),
+ 0x03 => Self::Texture(Resource::read(r)?),
+ _ => bail!("unknown attribute tag"),
+ })
+ }
}