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2025-01-23split scene_prepare to many filesmetamuffin
2025-01-23anisotropic texture filteringmetamuffin
2025-01-23implement texture mip levelsmetamuffin
2025-01-22move scene bgl to scene_preparemetamuffin
2025-01-22generalize pipeline configuration in preparation for skinningmetamuffin
2025-01-21more work on armaturemetamuffin
2025-01-21split shaders to individual filesmetamuffin
2025-01-21world: prepare skin loadingmetamuffin
2025-01-21fix tangent generation for missing uvsmetamuffin
2025-01-19client: send material data to shadermetamuffin
2025-01-19client: remove unnecessary normal normalizationmetamuffin
2025-01-19client: fix gpu size misscalculationmetamuffin
2025-01-19client: labels and linear normal mapsmetamuffin
2025-01-19client: generate normalsmetamuffin
2025-01-19client: normal mapsmetamuffin
2025-01-18offset ui to allow negative dragmetamuffin
2025-01-18reformat ui unprojmetamuffin
2025-01-18profiler show adapter infometamuffin
2025-01-18collapseable profilermetamuffin
2025-01-18more profiler thingsmetamuffin
2025-01-18profiler interfacemetamuffin
2025-01-17fix ui unprojectionmetamuffin
2025-01-17env var to disable audio featuresmetamuffin
2025-01-16fix audio ringbuf and improve vadmetamuffin
2025-01-16rnnoise and vadmetamuffin
2025-01-15multi-channel audio bufferingmetamuffin
2025-01-13audio loopback with opus encodermetamuffin
2025-01-13fixupmetamuffin
2025-01-13double sided meshes in clientmetamuffin
2025-01-13filesystem resource cachemetamuffin
2025-01-12zero copy texture writemetamuffin
2025-01-12sha256 -> blake3metamuffin
2025-01-12parallel prepare threads and dither alphametamuffin
2025-01-12add scale and z_up argumentsmetamuffin
2025-01-12ui projection almost works. but scaling is wrongmetamuffin
2025-01-12black normal placeholdersmetamuffin
2025-01-12enable persistant cache + print timing infometamuffin
2025-01-12replace some magic constants with size_of::<T>()metamuffin
2025-01-12switch to 32-bit index formatmetamuffin
2025-01-11projecting clip to ui is hardmetamuffin
2025-01-11add normal map bind groupmetamuffin
2025-01-11thingsmetamuffin
2025-01-10unprojecting to ui surf is hardmetamuffin
2025-01-10fix interleaved vertex arraysmetamuffin
2025-01-10physics extension and fixesmetamuffin
2025-01-10only rotate cam with locked mousemetamuffin
2025-01-10multithreaded world loadingmetamuffin
2025-01-10fix ui spawn affinemetamuffin
2025-01-10expand ui buffers on demandmetamuffin
2025-01-10can render multiple viewportsmetamuffin