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## Protocol packets
```rs
type Obj = u128
type Res = u128
01 request_resource(name: Res)
02 respond_resource(name: Res, data: Vec<u8>)
03 add(id: Obj, prefab: Res)
04 remove(id: Obj)
05 position(id: Obj, pos: Vec3)
06 pose(id: Obj, params: Vec<f32>)
07 parent(parent: Obj, child: Obj)
08 sound(id: Obj, data: Vec<u8>)
```
## Resource formats
### Prefab
```ts
type Prefab = Part[];
```
### Part
```ts
type Part = {
mesh?: Mesh;
armature?: Armature;
fragment_shader?: Shader;
fragment_shader_data?: ShaderData;
vertex_shader?: Shader;
vertex_shader_data?: ShaderData;
texture?: Texture;
};
```
### Mesh
```
[vertex count:u32] [index count:u32] ([x:f32] [y:f32] [z:f32] [u:f32] [v:f32])* ([n:u32])*
```
### Texture
WebP
### Shader
glsl source, todo
### ShaderData
```
([param:f32])*
```
## Player tree
- LowerTorso (2x leg tilt)
- FootL
- FootR
- UpperTorso (2x arm tilt)
- HandL (5x finger, 5x tilt)
- HandR (5x finger, 5x tilt)
- Head (2x brow, 2x eyelid, 2x eye, 3x mouth)
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