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## Protocol packets

```rs
type Obj = u128
type Res = u128
01 request_resource(name: Res)
02 respond_resource(name: Res, data: Vec<u8>)
03 add(id: Obj, prefab: Res)
04 remove(id: Obj)
05 position(id: Obj, pos: Vec3)
06 pose(id: Obj, params: Vec<f32>)
07 parent(parent: Obj, child: Obj)
08 sound(id: Obj, data: Vec<u8>)
```

## Resource formats

### Prefab

```ts
type Prefab = Part[];
```

### Part

```ts
type Part = {
    mesh?: Mesh;
    armature?: Armature;
    fragment_shader?: Shader;
    fragment_shader_data?: ShaderData;
    vertex_shader?: Shader;
    vertex_shader_data?: ShaderData;
    texture?: Texture;
};
```

### Mesh

```
[vertex count:u32] [index count:u32] ([x:f32] [y:f32] [z:f32] [u:f32] [v:f32])* ([n:u32])*
```

### Texture

WebP

### Shader

glsl source, todo

### ShaderData

```
([param:f32])*
```

## Player tree

- LowerTorso (2x leg tilt)
  - FootL
  - FootR
  - UpperTorso (2x arm tilt)
    - HandL (5x finger, 5x tilt)
    - HandR (5x finger, 5x tilt)
    - Head (2x brow, 2x eyelid, 2x eye, 3x mouth)