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## Protocol packets
Vec is stored as `len:u8 *(data:T)`
```rs
type Obj = [u8; 16]
type Res = [u8; 32]
len 01 request_resource(name: Res)
len 02 respond_resource(data: Vec<u8>)
len 03 add(id: Obj, prefab: Res)
len 04 remove(id: Obj)
len 05 position(id: Obj, pos: Vec3, rot: Vec3)
len 06 pose(id: Obj, params: Vec<f32>)
len 07 parent(parent: Obj, child: Obj)
len 08 sound(id: Obj, data: Vec<u8>)
```
## Resource formats
### Prefab
```
Prefab = *(part)
```
### Part
```
Part = *(len_key:u16 len_value:u16 *(key:u8) *(value:u8))
```
| Key | Value Type |
| -------------------- | ----------------- |
| vertex (mult) | `Res<[f32]>` |
| index | `Res<[[u16; 3]]>` |
| armature | ???? |
| fragment_shader | Shader |
| fragment_shader_data | `Res<[f32]>` |
| vertex_shader | Shader |
| vertex_shader_data | `Res<[f32]>` |
| texture (mult) | Texture |
### Texture
WebP
### Shader
glsl source, todo
## Player tree
- LowerTorso (2x leg tilt)
- FootL
- FootR
- UpperTorso (2x arm tilt)
- HandL (5x finger, 5x tilt)
- HandR (5x finger, 5x tilt)
- Head (2x brow, 2x eyelid, 2x eye, 3x mouth)
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