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## Protocol packets
Vec is stored as `len:u8 *(data:T)`
```rs
type Obj = [u8; 16]
type Res = [u8; 32]
01 request_resource(name: Res)
02 respond_resource(data: Vec<u8>)
03 add(id: Obj, prefab: Res)
04 remove(id: Obj)
05 position(id: Obj, pos: Vec3, rot: Vec3)
06 pose(id: Obj, params: Vec<f32>)
07 parent(parent: Obj, child: Obj)
08 sound(id: Obj, data: Vec<u8>)
```
## Resource formats
### Prefab
```
Prefab = *(part)
```
### Part
```
Part = *(len_key:u8 len_value:u8 *(key:u8) *(value:u8))
```
- vertex (mult): `[Res<[f32]>]`
- index: `Res<[[u16; 3]]>`
- armature: ????
- fragment_shader: Shader
- fragment_shader_data: `Res<[f32]>`
- vertex_shader: Shader
- vertex_shader_data: `Res<[f32]>`
- texture (mult): Texture
### Texture
WebP
### Shader
glsl source, todo
## Player tree
- LowerTorso (2x leg tilt)
- FootL
- FootR
- UpperTorso (2x arm tilt)
- HandL (5x finger, 5x tilt)
- HandR (5x finger, 5x tilt)
- Head (2x brow, 2x eyelid, 2x eye, 3x mouth)
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