1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
/*
wearechat - generic multiplayer game with voip
Copyright (C) 2025 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use std::{
collections::{HashMap, VecDeque},
sync::mpsc::{Receiver, SyncSender, sync_channel},
};
use anyhow::{Result, anyhow};
use audiopus::{
Application, Channels, SampleRate,
coder::{Decoder, Encoder},
};
use cpal::{
Stream,
traits::{DeviceTrait, HostTrait},
};
use glam::Vec3;
use log::warn;
pub struct Audio {
_instream: Stream,
_outstream: Stream,
rx: Receiver<Vec<u8>>,
tx: SyncSender<APlayPacket>,
}
impl Audio {
pub fn new() -> Result<Self> {
let host = cpal::default_host();
let indev = host
.default_input_device()
.ok_or(anyhow!("no input device"))?;
let outdev = host
.default_output_device()
.ok_or(anyhow!("no output device"))?;
let mut inconf = indev.default_input_config()?.config();
inconf.channels = 1;
inconf.sample_rate = cpal::SampleRate(48_000);
inconf.buffer_size = cpal::BufferSize::Fixed(480);
let mut outconf = outdev.default_input_config()?.config();
outconf.channels = 1;
outconf.sample_rate = cpal::SampleRate(48_000);
outconf.buffer_size = cpal::BufferSize::Fixed(480);
let (mut aenc, rx) = AEncoder::new()?;
let (mut adec, tx) = ADecoder::new()?;
let instream = indev.build_input_stream(
&inconf,
move |samples: &[f32], _| {
if let Err(e) = aenc.data(samples) {
warn!("encoder error: {e}");
}
},
|err| warn!("audio input error: {err}"),
None,
)?;
let outstream = outdev.build_output_stream(
&outconf,
move |samples: &mut [f32], _| {
if let Err(e) = adec.data(samples) {
warn!("decoder error: {e}");
}
},
|err| warn!("audio output error: {err}"),
None,
)?;
Ok(Self {
_instream: instream,
_outstream: outstream,
rx,
tx,
})
}
pub fn pop_output(&mut self) -> Option<Vec<u8>> {
self.rx.try_recv().ok()
}
pub fn incoming_packet(&mut self, channel: u128, pos: Vec3, data: Vec<u8>) {
if let Err(e) = self.tx.send(APlayPacket { pos, data, channel }) {
warn!("audio output buffer overflow: {e:?}")
}
}
}
pub struct APlayPacket {
pos: Vec3,
channel: u128,
data: Vec<u8>,
}
pub struct AEncoder {
encoder: Encoder,
sender: SyncSender<Vec<u8>>,
buffer: VecDeque<f32>,
}
impl AEncoder {
pub fn new() -> Result<(Self, Receiver<Vec<u8>>)> {
let (sender, rx) = sync_channel(1024);
Ok((
Self {
encoder: Encoder::new(SampleRate::Hz48000, Channels::Mono, Application::Voip)?,
sender,
buffer: VecDeque::new(),
},
rx,
))
}
pub fn data(&mut self, samples: &[f32]) -> Result<()> {
self.buffer.extend(samples);
while self.buffer.len() >= 120 {
let mut out = [0u8; 120];
let mut inp = [0f32; 120];
for i in 0..120 {
inp[i] = self.buffer.pop_front().unwrap();
}
let size = self.encoder.encode_float(&inp, &mut out)?;
let _ = self.sender.try_send(out[..size].to_vec());
}
Ok(())
}
}
const BUFFER_SIZE: usize = 48_000;
pub struct ADecoder {
decoder: Decoder,
receiver: Receiver<APlayPacket>,
channels: HashMap<u128, usize>,
playback: usize,
buffer: Box<[[f32; 2]; BUFFER_SIZE]>,
}
impl ADecoder {
pub fn new() -> Result<(Self, SyncSender<APlayPacket>)> {
let (tx, receiver) = sync_channel(1024);
Ok((
Self {
decoder: Decoder::new(SampleRate::Hz48000, Channels::Mono)?,
receiver,
channels: HashMap::new(),
playback: 0,
buffer: unsafe { Box::new_zeroed().assume_init() },
},
tx,
))
}
pub fn data(&mut self, samples: &mut [f32]) -> Result<()> {
while self.buffer.len() < samples.len() {
if let Ok(p) = self.receiver.try_recv() {
let mut output = [0f32; 120];
let size = self.decoder.decode_float(
Some(p.data.as_slice()),
output.as_mut_slice(),
false,
)?;
let channel_cursor = self.channels.entry(p.channel).or_insert(self.playback);
let free_space = *channel_cursor - self.playback;
for i in 0..size.min(free_space) {
// TODO positional audio
let _ = p.pos;
self.buffer[*channel_cursor] = [output[i], output[i]];
*channel_cursor += 1;
*channel_cursor %= BUFFER_SIZE
}
} else {
break;
}
}
for x in samples.array_chunks_mut::<2>() {
*x = self.buffer[self.playback];
self.buffer[self.playback] = [0.; 2];
self.playback += 1;
self.playback %= BUFFER_SIZE;
}
Ok(())
}
}
|