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/*
wearechat - generic multiplayer game with voip
Copyright (C) 2025 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::network::Network;
use std::collections::VecDeque;
use weareshared::packets::{Message, Object, Packet};
pub struct Chat {
pub send_queue: VecDeque<String>,
pub history: VecDeque<String>,
}
impl Default for Chat {
fn default() -> Self {
Self::new()
}
}
impl Chat {
pub fn new() -> Self {
Self {
send_queue: VecDeque::new(),
history: VecDeque::new(),
}
}
pub fn incoming(&mut self, _ob: Object, msg: String) {
self.history.push_front(msg);
if self.history.len() > 128 {
self.history.pop_back();
}
}
pub fn update(&mut self, me: Object, net: &Network) {
for m in self.send_queue.drain(..) {
let _ = net.packet_send.send(Packet::Chat(me, Message(m)));
}
}
}
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