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/*
wearechat - generic multiplayer game with voip
Copyright (C) 2025 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
use super::InterfaceData;
use egui::Widget;
use log::info;
use std::sync::Arc;
use weareshared::packets::{Object, Packet};
pub struct PrefabIndexInterface {
pub idata: Arc<InterfaceData>,
}
impl Widget for &mut PrefabIndexInterface {
fn ui(self, ui: &mut egui::Ui) -> egui::Response {
for (key, res) in &self.idata.prefab_index.0 {
ui.horizontal(|ui| {
ui.label(key);
if ui.button("Add").clicked() {
info!("spawn {res}");
self.idata
.network
.packet_send
.send(Packet::Add(Object::new(), res.clone()))
.unwrap();
}
});
}
ui.response()
}
}
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