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pub mod download;
pub mod network;
pub mod scene_render;
pub mod renderer;
pub mod state;
pub mod window;
pub mod scene_prepare;
use anyhow::Result;
use clap::Parser;
use log::info;
use std::net::{SocketAddr, TcpStream};
use window::WindowState;
use winit::event_loop::EventLoop;
#[derive(Parser)]
struct Args {
address: SocketAddr,
}
fn main() -> Result<()> {
env_logger::init_from_env("LOG");
let args = Args::parse();
info!("connecting...");
let sock = TcpStream::connect(args.address)?;
info!("connection established");
let evloop = EventLoop::new()?;
evloop.run_app(&mut WindowState::new(sock))?;
Ok(())
}
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